Quadrilaterals on CALayer, CGGeometry-functions, UIView/CALayer properties and other invaluable tools.
Quadrilaterals on CALayer (control each corner point individually), CGGeometry-functions, UIView/CALayer properties and other invaluable tools.
pod 'AGGeometryKit'
import AGGeometryKit
#import <AGGeometryKit/AGGeometryKit.h>
Used in conjunction with POP this allows you to do really awesome stuff. Visit AGGeometryKit+POP.
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. AGGeometryKit lets you control each corner point individually.
You can access quadrilateral
as a property just like you would do with frame
, center
or bounds
. The coordinates is in same coordinate system as frame
and position
. You can use the quadrilateral on any UIView or CALayer - even webviews - with just as good performance as you would have not using it. The underlying technology is CATransform3D. More about quadrilaterals: http://en.wikipedia.org/wiki/Quadrilateral
UIView *view = ...; // create a view
[view.layer ensureAnchorPointIsSetToZero]; // set the anchor point to [0, 0] (this method keeps the same position)
AGKQuad quad = view.layer.quadrilateral;
quad.br.x += 20; // shift bottom right x-value with 20 pixels
quad.br.y += 50; // shift bottom right y-value with 50 pixels
view.layer.quadrilateral = quad; // the quad is converted to CATransform3D and applied
Example of some of the properties which is added to UIView and CALayer. Naming is done in same manner as CGRectGetMaxX
for consistency.
...
@property (nonatomic, assign) CGPoint frameOrigin;
@property (nonatomic, assign) CGFloat frameMinX;
@property (nonatomic, assign) CGFloat frameMinY;
@property (nonatomic, assign) CGFloat frameMidX;
@property (nonatomic, assign) CGFloat frameMidY;
@property (nonatomic, assign) CGFloat frameMaxX;
@property (nonatomic, assign) CGFloat frameMaxY;
@property (nonatomic, assign) CGFloat frameWidth;
@property (nonatomic, assign) CGFloat frameHeight;
...
Some of the most useful functions
...
CGRect CGRectInterpolate_AGK(CGRect rect1, CGRect rect2, CGFloat progress);
CGSize CGRectGapBetween_AGK(CGRect rect1, CGRect rect2);
CGPoint CGPointClamp_AGK(CGPoint p, CGFloat minX, CGFloat maxX, CGFloat minY, CGFloat maxY);
CGPoint CGPointAdd_AGK(CGPoint p1, CGPoint p2);
...
Some of the most useful functions
...
CGFloat AGKInterpolate(CGFloat startValue, CGFloat endValue, CGFloat progress);
CGFloat AGKRemapToZeroOne(CGFloat value, CGFloat startValue, CGFloat endValue);
CGFloat AGKRemap(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue, CGFloat newStartValue, CGFloat newEndValue);
CGFloat AGKRemapAndClamp(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue, CGFloat newStartValue, CGFloat newEndValue);
CGFloat AGKRemapToZeroOneAndClamp(CGFloat value, CGFloat oldStartValue, CGFloat oldEndValue);
CGFloat AGKClamp(CGFloat value, CGFloat min, CGFloat max);
CGFloat AGKRadiansToDegrees(CGFloat radians);
CGFloat AGKDegreesToRadians(CGFloat degrees);
...
layer.position
or view.center
and layer.bounds
or view.bounds
quadrilateral
-property is in the same coordinate as frame
and position
autoresizesSubviews
)It can also be useful to create a representation of the quadrilateral you are trying to display using a UIBezierPath:
UIView *quadPreview = [[UIView alloc] init];
quadPreview.frame = quadView.frame;
quadPreview.layer.shadowPath = [UIBezierPath bezierPathWithAGQuad:quad].CGPath;
quadPreview.layer.shadowColor = [UIColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:0.5].CGColor;
quadPreview.layer.shadowOpacity = 1.0;
quadPreview.layer.shadowRadius = 0.0;
quadPreview.layer.shadowOffset = CGSizeZero;
quadPreview.backgroundColor = [UIColor clearColor];
[quadView.superview addSubview:quadPreview];
Convex quadrilateral, simple quadrilateral, tangential, kite, rhombus, square, trapezium, trapezoid, parallelogram, bicentric, cyclic
You can reach me on twitter as @hfossli.
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