An animated gif & apng engine for iOS in Swift. Have a great performance on memory and cpu usage.
200
lines of code./* Create AImage with URL */
let image = AImage(url: Bundle.main.url(forResource: "test", withExtension: "gif")!)
/* Create AImageView */
let imageview = AImageView(frame:CGRect(x: 0.0, y: 50.0, width: 380.0, height: 212.0))
/* Add AImage to AImageView */
imageview.add(image: image!)
/* Start displaying animated image */
imageview.play = true
...
...
/* Stop displaying animated image */
imageview.play = false
Compared with Gifu and Apple’s example code.
Library | CPU | Memory |
---|---|---|
Apple’s Example Code | ||
Gifu | ||
AImage |
Library | CPU | Memory |
---|---|---|
Apple’s Example Code | ||
Gifu | ||
AImage |
Measurement Factors:
Measurement time: August 24, 2017
Measurement device: iPhone6, iOS 11.0(15A5362a)
Version of swift 2.3 can be found in here.
AImage is released under the MIT license. See LICENSE for details.