Augmented Reality shooting game using Apple's ARKit + SceneKit Frameworks in Swift
ARTargetShooter is an Augmented Reality shooting game built using Apple’s ARKit + Scenekit frameworks. This project is an exercise for me to learn about the new iOS 11 updates and Swift.
Floating targets orbit around the player and gradually move closer until they collide with the player and therefore ending the game. Players can shoot at the targets to destory them by aiming the crosshair and tapping on the screen. When a target is destroyed, another one spawns shortly after. In the event a target spawns outside the current view of the player, location indicators flash on the bottom of the screen to guide the player towards the location of the target.
Gameplay Demo |
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Location Indicators |
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Dodging Targets |
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Game Over |
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$ git clone https://github.com/brentinator0/ARTargetShooter.git
Additionally, I’m very open to any constructive criticism, especially when it comes to Swift best practices! The purpose of this project is to help me learn, so any advice is welcome 😃
ARTargetShooter was inspired by raywenderlich.com’s ‘Geometry Fighter’ series and the ARShooter project.