bitproto

The bit level data interchange format for serializing data structures (long term maintenance).

131
16
C

The bit level data interchange format



Introduction

Bitproto is a fast, lightweight and easy-to-use bit level data
interchange format for serializing data structures.

The protocol describing syntax looks like the great
protocol buffers,
but in bit level:

proto example

message Data {
    uint3 the = 1
    uint3 bit = 2
    uint5 level = 3
    uint4 data = 4
    uint11 interchange = 6
    uint6 format = 7
}  // 32 bits => 4B

The Data above is called a message, it consists of 7 fields and will occupy a total
of 4 bytes after encoding.

This image shows the layout of data fields in the encoded bytes buffer:

Code Example

Code example to encode bitproto message in C:

struct Data data = {.the = 7,
                    .bit = 7,
                    .level = 31,
                    .data = 15,
                    .interchange = 2047,
                    .format = 63};
unsigned char s[BYTES_LENGTH_DATA] = {0};
EncodeData(&data, s);
// length of s is 4, and the hex format is
// 0xFF 0xFF 0xFF 0xFF

And the decoding example:

struct Data d = {0};
DecodeData(&d, s);
// values of d's fields is now:
// 7 7 31 15 2047 63

Simple and green, isn’t it?

Code patterns of bitproto encoding are exactly similar in C, Go and Python.

Features

  • Supports bit level data serialization, born for embedded development.
  • Supports protocol extensiblity , for forward-compatibility.
  • Easy to start, syntax is similar to the well-known protobuf.
  • Supports languages: C (without dynamic memory allocation),
    Go, Python.
  • Blazing fast encoding/decoding, benchmark.
  • We can clearly know the size and arrangement of encoded data, fields are compact without a single bit gap.

Schema Example

An example for a simple overview of the bitproto schema grammar:

proto pen

// Constant value
const PEN_ARRAY_SIZE = 2 * 3;

// Bit level enum.
enum Color : uint3 {
    COLOR_UNKNOWN = 0
    COLOR_RED = 1
    COLOR_BLUE = 2
    COLOR_GREEN = 3
}

// Type alias
type Timestamp = int64

// Composite structure
message Pen {
    Color color = 1
    Timestamp produced_at = 2
    uint3 number = 3
    uint13 value = 4
}

message Box {
    // Fixed-size array
    Pen[PEN_ARRAY_SIZE] pens = 1;
}

Run the bitproto compiler to generate C files:

$ bitproto c pen.bitproto

Which generates two files: pen_bp.h and pen_bp.c.

We can have an overview of the generated code for the C language:

// Constant value
#define PEN_ARRAY_SIZE 6

// Bit level enum.
typedef uint8_t Color; // 3bit

#define COLOR_UNKNOWN 0
#define COLOR_RED 1
#define COLOR_BLUE 2
#define COLOR_GREEN 3

// Type alias
typedef int64_t Timestamp; // 64bit

// Number of bytes to encode struct Pen
#define BYTES_LENGTH_PEN 11

// Composite structure
struct Pen {
    Color color; // 3bit
    Timestamp produced_at; // 64bit
    uint8_t number; // 3bit
    uint16_t value; // 13bit
};

// Number of bytes to encode struct Box
#define BYTES_LENGTH_BOX 63

struct Box {
    // Fixed-size array
    struct Pen pens[6]; // 498bit
};

You can checkout directory example for a larger example.

Why bitproto ?

There is protobuf, why bitproto?

Origin

The bitproto was originally made when I’m working with embedded programs on
micro-controllers. Where usually exists many programming constraints:

  • tight communication size.
  • limited compiled code size.
  • better no dynamic memory allocation.

Protobuf does not live on embedded field natively,
it doesn’t target ANSI C out of box.

Scenario

It’s recommended to use bitproto over protobuf when:

  • Working on or with microcontrollers.
  • Wants bit-level message fields.
  • Wants to know clearly how many bytes the encoded data will occupy.

For scenarios other than the above, I recommend to use protobuf over bitproto.

Vs Protobuf

The differences between bitproto and protobuf are:

  • bitproto supports bit level data serialization, like the
    bit fields in C.

  • bitproto doesn’t use any dynamic memory allocations. Few of
    protobuf C implementations
    support this, except nanopb.

  • bitproto doesn’t support varying sized data, all types are fixed sized.

    bitproto won’t encode typing or size reflection information into the buffer.
    It only encodes the data itself, without any additional data, the encoded data
    is arranged like it’s arranged in the memory
    , with fixed size, without paddings,
    think setting aligned attribute to 1
    on structs in C.

  • Protobuf works good on
    forward compatibility.
    For bitproto, this is the main shortcome of bitproto serialization until v0.4.0, since this version, it supports message’s
    extensiblity by adding two bytes indicating
    the message size at head of the message’s encoded buffer. This breaks the
    traditional data layout design by encoding some minimal reflection
    size information in, so this is designed as an optional feature.

Known Shortcomes

  • bitproto doesn’t support varying sized types. For example, a unit37 always occupies
    37 bits even you assign it a small value like 1.

    Which means there will be lots of zero bytes if the meaningful data occupies little on
    this type. For instance, there will be n-1 bytes left zero if only one byte of a
    type with n bytes size is used.

    Generally, we actually don’t care much about this, since there are not so many bytes
    in communication with embedded devices. The protocol itself is meant to be designed
    tight and compact. Consider to wrap a compression mechanism like zlib
    on the encoded buffer if you really care.

  • bitproto can’t provide best encoding performance
    with extensibility.

    There’s an optimization mode designed in bitproto
    to generate plain encoding/decoding statements directly at code-generation time, since all
    types in bitproto are fixed-sized, how-to-encode can be determined earlier at code-generation
    time. This mode gives a huge performance improvement, but I still haven’t found a way to
    make it work with bitproto’s extensibility mechanism together.

Documentation and Links

Documentation:

Editor syntax highlighting plugins:

Faq:

Blog posts:

License

BSD3