Bulllord-Engine
Bulllord Engine(牛魔王引擎) is an Ansi C99 style Cross-platform, Game Engine
Currently only support 2D function,easily bind other languages eg. lua, c#, javascript…
Feature lists:
- Lightweight
- Lightspeed
- Ansi C99 standard
- Easily bind with all languages
- Opengl like API
Supported rendering backends:
- Direct3D 12 (In Development)
- Metal (In Development)
- OpenGL
- OpenGL ES
- Vulkan(In Development)
- WebGL
- WebGPU(In Development)
Supported platforms:
- Android
- iOS
- Linux
- OSX
- Windows
- UWP
- Web
Supported compilers:
- Clang 3.3 and above
- GCC 4.6 and above
- VS2019 and above
How to build:
- Win32(windows xp compatible)
OS: Windows 10 PC
IDE: visual studio 2019
Tips: Install DirectX SDK first(for xaudio module)
- UWP
OS: Windows 10 PC
IDE: visual studio 2019
- Linux
OS: Windows 10 PC and a linux machine additional(openssh yasm gcc-multilib:i386 glibc:i386 x11:i386 mesa3d:i386 openal:i386 installed)
IDE: visual studio 2019
Tips: You can install Windows 10 Ubuntu Subsystem on your Win10 PC and only support root login(a visual studio project macro bug?)
- Android
OS: Windows 10 PC
IDE: visual studio 2019
Tips: Java code in proj/java
- MacOS
OS: OSX
IDE: xcode
- iOS
OS: OSXIDE: xcode
- Web
OS: Windows 10 PC and emsdk installed
git clone https://github.com/juj/emsdk.git
cd emsdk
emsdk install --build=Release sdk-incoming-64bit binaryen-master-64bit --vs2017
emsdk activate --global --build=Release sdk-incoming-64bit binaryen-master-64bit
git clone https://github.com/trippleflux/vs-tool.git
set EMSCRIPTEN environment variable $(emsdk)\fastcomp\emscripten
Copy the folders Emscripten to C:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms
IDE: visual studio 2019
Tips: Only support WebGL2, please use firefox or chrome
Future work:
- Finish all 2d relevant functions
- Add 3d function
Licenses:
Bulllord Game Engine
Copyright © 2010-2019 Trix
This software is provided ‘as-is’, without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
Toolchain Screenshot
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