Utilities for working with Swift Concurrency
Utilities for working with Swift Concurrency
⚠️ Better, more-focused libraries have since been extracted from this one. ⚠️
This is a really small library with some types and extensions that may be useful when working with Swift’s concurrency system.
TaskQueue
for queuing tasks in FIFO orderingCheckedContinuation
extensions for improved ergonomicsTask
extensions for improved ergonomics when used to bridge to non-async codeNSXPCConnection
extensions for safe async integrationMainActor.runUnsafely
to help work around incorrectly- or insufficiently-annotated code not under your controlOwnershipTransferring
to move a non-Sendable value across actor boundariesSendableBox
to lie to the compiler about Sendable conformanceRelaxedDispatchQueue
a very thin DispatchQueue
wrapper with relaxed argument sendability constraintslet queue = TaskQueue()
queue.addOperation {
await asyncFunction()
await anotherAsyncFunction()
}
// This can can also return the underlying Task, so you can cancel, or await a value
let task = await queue.addOperation {
return await makeValue()
}
let value = try await task.value
// Without .ordered, the execution order of these tasks is not well-defined.
Task.ordered {
event1()
}
Task.ordered(priority: .background) {
event2()
}
Task.ordered {
event3()
}
Some handy functions that ease integration with existing callbacks.
func callbackOptionalPair(_ block: @escaping (Int?, Error?) -> Void) {
Task.relayResult(to: block) {
// ... return async value or throw...
}
}
func callbackResult(_ block: @escaping (Result<Int, Error>) -> Void) {
Task.relayResult(to: block) {
// ... return async value or throw...
}
}
func callbackOptionalError(_ block: @escaping (Error?) -> Void) {
Task.relayResult(to: block) {
// ... possibly throw...
}
}
This is a tool for moving a value across actor boundaries in a way that will keep the compiler happy. It is reasonably unsafe. You have to be very careful about how the moved value is accessed.
actor MyActor {
let nonSendable: UnsendableType
init(_ transfer: OwnershipTransferring<UnsendableType>) {
self.nonSendable = transfer.takeOwnership()
}
}
let nonSendable = UnsendableType()
let transfer = OwnershipTransferring(nonSendable)
let myActor = MyActor(transfer) // no warnings!
transfer.hasOwnershipBeenTransferred() // true
transfer.takeOwnership() // this will crash
DispatchQueue
now has implicit @Sendable
closure arguments. This is a highly-disruptive change, as it makes queues no longer feasible as a means of non-Sendable state protection. Wrap up that that queue and carry on.
let nonSendable = UnsendableType()
let queue = RelaxedDisptachQueue(label: "myqueue")
queue.async {
nonSendable.doThing() // no warnings
}
You might be tempted to make your XPC interface functions async
. This approach does not handle connection failures and will violate the Structured Concurrency contract, resulting in hangs. See the post “ExtensionKit and XPC” for context.
This little NSXPCConnection
extension provides a safe way to get into the async world.
func withContinuation<Service, T>(
function: String = #function,
_ body: (Service, CheckedContinuation<T, Error>) -> Void
) async throws -> T
There are also some extensions on CheckedContinuation
to make it easier to use in the context of XPC. These are really handy for resuming from common reply patterns.
Given an XPC service like this in your code:
protocol XPCService {
func errorMethod(reply: (Error?) -> Void)
func valueAndErrorMethod(reply: (String?, Error?) -> Void)
func dataAndErrorMethod(reply: (Data?, Error?) -> Void)
}
The continuation helpers allow bridging like:
try await withContinuation { service, continuation in
service.errorMethod(reply: continuation.resumingHandler)
}
try await withContinuation { service, continuation in
service.valueAndErrorMethod(reply: continuation.resumingHandler)
}
// this one will try to use JSONDecoder on the resulting data
try await withContinuation { service, continuation in
service.dataAndErrorMethod(reply: continuation.resumingHandler)
}
These libraries might be useful and are definitely worth checking out as well.
AsyncSequence
AsyncSequence
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