Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2...
A brief computer graphics / rendering course
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game....
Simple and Fast Multimedia Library
RenderDoc is a stand-alone graphics debugging tool.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics....
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows....
Lightweight and modular C++11 graphics middleware for games and data visualization
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies...
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)...
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++...
Modern C++14 library for the development of real-time graphical applications
Tutorial for the Vulkan graphics and compute API
KlayGE is a cross-platform open source game engine with plugin-based architecture.
A modern cross-platform low-level graphics library and rendering framework
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing ap...
486 lines of C++: old-school FPS in a weekend
The official repository for ROOT: analyzing, storing and visualizing big data, scientifically
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
One stop solution for all Vulkan samples
A Playstation 4 emulator just begin
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics....
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Geometry Processing Library for Python
C++ implementation of Lie Groups using Eigen.