Better image downscale with canvas.
This function downscales images in the browser, producing a better quality result, than the traditional CanvasRenderingContext2D.scale()
method. It neutralises the “fuzzy” look caused by the native canvas downsampling, when processing relatively large images like photos taken with a smartphone. Check the demo page.
While other image resizing libraries are based on complex interpolation algorithms such as Lanczos resampling, image downscaling usually doesn’t require that complexity, because there is no interpolation happening (in other words we don’t create new pixels).
On the other hand, browsers implement very fast HTMLCanvasElement
downsampling, when the pixel from source position is directly transfered to the destination position, loosing all the neighbouring pixels information. The resulting image may often look very noisy.
To resolve this problem, the proposed function does a simple area-average downsampling, producing preferable results with relatively small processing time.
This function uses the technique, proposed by Paul Rouget in his article about pixel manipulation with Typed Arrays. His method reduces the number of read/write operations to the ArrayBuffer
of the ImageData
returned by the CanvasRenderingContext2D.getImageData()
method. This saves overall processing time when you want to iterate through every pixel of the source image.
Also, the usage of Math.round()
method is avoided in favour of Bitwise operators, giving a significant boost in performance in some browsers.
Image cropping is very often used in pair with resizing, but both can be very naturally combined. As we don’t need to iterate through pixels in cropped areas, the function does both downscaling and cropping in range of the same processing loop. This saves some memory and processing time.
By default, the source image is cropped in the way, that the center of the source image is transfered to the resulting image.
canvas
resizingThe function also uses basic canvas
resizing method when the scale factor of the resulting image is greater than 0.5x. So the better downscaling happen only when the resulting image is at least 2 times smaller than the initial image. In other cases basic canvas
resizing gives better image quality result.
npm install downscale
Promise<DOMString> downscale(source, width, height[, options]);
File
object, contained by the FileList
, returned by the HTMLInputElement.files
property.
HTMLImageElement
with the src
HTML attribute, containing the full URL to the source image.
HTMLVideoElement
in any state.
DOMString
representing the URL to the source image.
Number
indicating width of the resulting image. If the value is 0
, the width is adapted to keep the same aspect ratio as in the source image.Number
indicating height of the resulting image. If the value is 0
, the height is adapted to keep the same aspect ratio as in the source image.DOMString
indicating image format. Possible values are jpeg
, png
, webp
. The default format type is jpeg
.Number
between 0
and 1
indicating image quality if the requested imageType
is jpeg
or webp
. The default value is 0.85
.Boolean
indicating if the returned Promise
should resolve with HTMLCanvasElement
containing the resulting image. The default value is false
.Number
indicating distance from the left side of the source image to draw into the destination context. This allows to crop the source image from the left side. The default value is calculated to centralize the destination rectangle relatively to the source canvas.Number
indicating distance from the top side of the source image to draw into the destination context. This allows to crop the source image from the top side. The default value is calculated to centralize the destination rectangle relatively to the source canvas.A Promise
that resolves to a DOMString
containing the resulting image in data URI format.
<form>
This is just a simple code snippet which uses the form file input as a source of the image data.
<input type="file" accept="image/*" onchange="filesChanged(this.files)" multiple />
<form method="post"><input type="submit"/></form>
function filesChanged(files)
{
for (var i = 0; i < files.length; i++) {
downscale(files[i], 400, 400).
then(function(dataURL) {
var destInput = document.createElement("input");
destInput.type = "hidden";
destInput.name = "image[]";
destInput.value = dataURL;
// Append image to form as hidden input
document.forms[0].appendChild(destInput);
// Preview image
var destImg = document.createElement("img");
destImg.src = dataURL;
document.body.appendChild(destImg);
})
}
}
FormData
You can use even cleaner FormData
interface to send pure blob
data to the server.
<input type="file" accept="image/*" onchange="filesChanged(this.files)" multiple />
<button onclick="submitForm()">Submit form data</button>
<div id="previews"></div>
var formData = new FormData();
var URL = window.URL || window.webkitURL;
function filesChanged(files)
{
for (let i = 0; i < files.length; i++) {
downscale(files[i], 400, 400, {returnBlob: 1}).
then(function(blob) {
// Append image to form as a blob data
formData.append("userpic[]", blob, files[i].name);
// Preview image
var destImg = document.createElement("img");
destImg.src = URL.createObjectURL(blob);
document.body.appendChild(destImg);
})
}
}
function submitForm()
{
var request = new XMLHttpRequest();
request.open("POST", "http://foo.com/submitform.php");
request.send(formData);
}
<img>
elementProcessing an <img>
element is quite simple. The function will wait for image load, so you don’t have to worry about it.
<img id="source" src="../public/1.jpg" />
var sourceImg = document.getElementById('source');
downscale(sourceImg, 400, 400).
then(function(dataURL) {
var destImg = document.createElement('img');
destImg.src = dataURL;
document.body.appendChild(destImg);
})
The function can upload the source image from the given URL with no extra code needed. Keep in mind that the image should share origin with the code file.
var imageURL = "/public/1.jpg";
downscale(imageURL, 400, 400).
then(function(dataURL) {
var destImg = document.createElement('img');
destImg.src = dataURL;
document.body.appendChild(destImg);
})
Check out other great in-browser image resizing libraries:
MIT