It's magic.
Ease is an event driven animation system that combines the observer pattern with custom spring animations as observers. Itβs magic.
targetValue
Easily extendible with more (custom) types.
Create your Ease object with an initial value
var ease: Ease<CGPoint> = Ease(view.center, minimumStep: 0.001)
Add your custom spring-animation(s)
ease.addSpring(tension: 300, damping: 15, mass: 1) { position in
view.center = position
}
Set the target value of your Ease object and adjust your target as often as you want
ease.targetValue = gestureRecognizer.location(in: view)
For a single spring-animation you can store the returned EaseDisposable
to a variable
disposable = ease.addSpring(tension...
For multiple spring-animations you can add the disposable to a EaseDisposal
variable
ease.addSpring(tension...) { }.add(to: &disposal)
And always weakify self
when referencing self
inside your spring-animation
ease.addSpring(tension...) { [weak self] position in
Ease is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'Ease'
Feel free to create a pull request, open an issue or find me on Twitter.