A UIKit custom transition that simulates an elastic drag. Written in Swift.
A UIKit custom modal transition that simulates an elastic drag. Written in Swift.
###Thanks to Matt Garnett (@c-o-l-o-r) for converting ElasticTransition to Swift 3
###Also, special thanks to @taglia3 for developing the [Objective-C version] (https://github.com/taglia3/ElasticTransition-ObjC). Check it out!
####CocoaPods
use_frameworks!
pod "ElasticTransition"
import ElasticTransition
// make your view controller a subclass of ElasticModalViewController
// present it as normal
class YourModalViewController:ElasticModalViewController{
// ...
}
class RootViewController:UIViewController{
// ...
@IBAction func modalBtnTouched(sender: AnyObject) {
performSegueWithIdentifier("modalSegueIdentifier", sender: self)
// or if you want to do customization ---------------------
let modalViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("modalViewControllerIdentifier") as! YourModalViewController
// customization:
modalViewController.modalTransition.edge = .Left
modalViewController.modalTransition.radiusFactor = 0.3
// ...
presentViewController(modalViewController, animated: true, completion: nil)
}
}
// screen edge of the transition
public var edge:Edge
// animation stiffness - determines the speed of the animation
public var stiffness:CGFloat = 0.2
// animation damping - determines the bounciness of the animation
public var damping:CGFloat = 0.2
// Background view transform
public var transformType:ElasticTransitionBackgroundTransform = .TranslateMid
// The curvature of the elastic edge.
public var radiusFactor:CGFloat = 0.5
/**
Determines whether or not the view edge will stick to
the initial position when dragged.
**Only effective when doing a interactive transition**
*/
public var sticky:Bool = true
/**
The initial position of the simulated drag when static animation is performed
i.e. The static animation will behave like user is dragging from this point
**Only effective when doing a static transition**
*/
public var startingPoint:CGPoint?
/**
The background color of the container when doing the transition
*/
public var containerColor:UIColor = UIColor(red: 152/255, green: 174/255, blue: 196/255, alpha: 1.0)
/**
The color of the overlay when doing the transition
*/
public var overlayColor:UIColor = UIColor(red: 152/255, green: 174/255, blue: 196/255, alpha: 0.5)
/**
Whether or not to display the shadow. Will decrease performance.
*/
public var showShadow:Bool = false
/**
The shadow color of the container when doing the transition
*/
public var shadowColor:UIColor = UIColor(red: 100/255, green: 122/255, blue: 144/255, alpha: 1.0)
/**
The shadow radius of the container when doing the transition
*/
public var shadowRadius:CGFloat = 50
This work with any view controller.
In prepareForSegue, assign the transition to be the transitioningDelegate of the destinationViewController.
Also, dont forget to set the modalPresentationStyle to .Custom
var transition = ElasticTransition()
override func viewDidLoad() {
super.viewDidLoad()
// customization
transition.edge = .Left
transition.sticky = false
// etc
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
segue.destinationViewController.transitioningDelegate = transition
segue.destinationViewController.modalPresentationStyle = .Custom
}
(Optional) In your modal view controller implement the ElasticMenuTransitionDelegate and provide the contentLength
class MenuViewController: UIViewController, ElasticMenuTransitionDelegate {
var contentLength:CGFloat = 320
// ...
}
First, construct a pan gesture recognizer
let panGR = UIPanGestureRecognizer(target: self, action: "handlePan:")
view.addGestureRecognizer(panGR)
Then implement your gesture handler and fo the following:
func handlePan(pan:UIPanGestureRecognizer){
if pan.state == .Began{
// Here, you can do one of two things
// 1. show a viewcontroller directly
let nextViewController = // construct your VC ...
transition.startInteractiveTransition(self, toViewController: nextViewController, gestureRecognizer: pan)
// 2. perform a segue
transition.startInteractiveTransition(self, segueIdentifier: "menu", gestureRecognizer: pan)
}else{
transition.updateInteractiveTransition(gestureRecognizer: pan)
}
}
var dismissByBackgroundTouch = true
var dismissByBackgroundDrag = true
var dismissByForegroundDrag = true
func handlePan(pan:UIPanGestureRecognizer){
if pan.state == .Began{
transition.dissmissInteractiveTransition(self, gestureRecognizer: pan, completion: nil)
}else{
transition.updateInteractiveTransition(gestureRecognizer: pan)
}
}
Luke Zhao, [email protected]
ElasticTransition is available under the MIT license. See the LICENSE file for more info.