A simple way to pack and manage texture atlases for libGDX game framework.
A simple utility to help you pack and manage texture atlases for libGDX game framework.
It’s mostly just a visual wrapper over libGDX TexturePacker
and provides some extra features.
This project is a successor of Aurelien Ribon’s application with the whole new GUI and features.
Just download the most recent version of the installer/distribution matching your OS from the releases page and follow the installer instructions.
Or simply download the distribution files archive, extract, and read ./readme.txt
for further details.
The app works on any major desktop OS (Linux, macOS, Windows), where Java is available.
The requirements are as follows:
java
command is available from the command-line interface).All major changes are listed in this file.
The app has a headless batch mode that allows automation.
For example, to pack a specific atlas from the project:
gdx-texture-packer --batch --project "/path/to/project.tpproj" --atlases "atlas_name" "another_atlas_name"
Here’s a tool to compress any PNG/JPEG image to a KTX2/Basis texture.
gdx-texture-packer --basis-pack --container ktx2 --format uastc "/path/to/any.png|jpg"
Learn more about CLI options from the help message:
gdx-texture-packer --help
See what features are currently planned on the project’s Trello board
New versions come out when the application gets significant new features or important fixes.
You can see all available versions from the releases page.
Contributions are highly appreciated. You can help either by making a PR or reporting bugs/suggestions by creating new issues.
If you have any questions/ideas, and you think they don’t fit the standard GitHub issue format, you are always welcome to contact me directly at [email protected]
Also, you can participate in translation. It can be done by translating all the strings in bundle.properties and saving a copy as bundle_XX.properties, where XX is your language code.