Open Source version of the award-winning physics platformer
Make sure CMake and the development libraries for SDL, OpenAL and Vorbis are installed. In Debian-based systems, you need to install the following packages:
sudo apt-get install libsdl1.2-dev libopenal-dev libvorbis-dev
Then simply issue
mkdir build && cd build
cmake ..
make
Download and install the required libraries:
In Visual Studio add to your include-paths:
In Visual Studio add to your library-paths:
Open gish.sln and compile.
You will need the following files to be present:
Open the Xcode project in the main directory.
‘Get info’ on the Gish executable and change its working directory to “Project Directory”
If the build fails, check the dependencies. The Xcode project currently does not use the ./externals directory:
Note: If you own the original assets, you can use them simply by changing the working directory mentioned above to /Applications/Gish.app/Contents/Resources
An note of caution, this will use the original apps user file as well.
Simply run ./gish
or gish.exe
. There are some assets included (codenamed the FreeGish project), making Gish a completely free game! There is also one level available, freegish.lvl
, you’ll find it under “Custom Levels”. Try it and replace what you don’t like.
If you own the original assets, you may also copy those into this directory. You’ll need: