Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface. It provides a
comprehensive set of common tools, so that
users can focus on making games without having to reinvent the wheel. Games can
be exported with one click to a number of platforms, including the major desktop
platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
Web-based platforms and consoles.
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users’ games are theirs, down
to the last line of engine code. Godot’s development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Godot Foundation
not-for-profit.
Before being open sourced in February 2014,
Godot had been developed by Juan Linietsky and
Ariel Manzur (both still maintaining the project)
for several years as an in-house engine, used to publish several work-for-hire
titles.
Official binaries for the Godot editor and the export templates can be found
on the Godot website.
See the official docs
for compilation instructions for every supported platform.
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the
Godot Contributors Chat.
To get started contributing to the project, see the contributing guide.
This document also includes guidelines for reporting bugs.
The official documentation is hosted on Read the Docs.
It is maintained by the Godot community in its own GitHub repository.
The class reference
is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository
as well as a list of awesome Godot community resources.
There are also a number of other
learning resources
provided by the community, such as text and video tutorials, demos, etc.
Consult the community channels
for more information.