The smartest and most beautiful (POSIX compliant) Command line framework for Swift π€
Guaka
- Smart and beautiful POSIX compliant CLI framework for Swift.
It helps you create modern and familiar CLI apps in the vein of widely used projects such as: Docker, Kubernetes, OpenShift, Hugo and more!.
Guaka is both a swift library and a command line application that help generate Guaka projects. Inspired by the amazing Cobra package from the Golangβs ecosystem.
git remote show
Planned Features:
With Guaka you can build modern command line applications that are composed of Commands and Flags.
Each command represents an action with flags that represent switches or modifiers on this command. Also, each command can have a group of sub-commands under it.
With Guaka you can build command line applications with interfaces like the following:
> git checkout "NAME Of Branch"
git
command CLI has a checkout
subcommand that accepts a string as its argument.
> docker ps --all
docker
command CLI has ps
subcommand that accepts the --all
flag.
Guaka also automatically generate the command line help for your command tree. This help is accessible by passing -h
or --help
to any of your commands:
> docker --help
> git checkout -h
The help displays the commands, subcommands, and flag information.
The Command
it the main object of a Guaka CLI project. It represents a verb with a block that will get executed.
In the docker ps --all
example. We have a docker
command that has a ps
command as its sub-command.
βββ docker
βββ ps
βββ ...
The Command
class has a lot of customization objects. At its minimum, a command must have the following:
let command = Command(usage: "command") { flags, args in
// the flags passed to the command
// args the positional arguments passed to the command
}
Check the Command documentation
A Flag
represent an option or switch that a Command
accepts. Guaka supports both short and long flag formats (inline with POSIX flags).
In docker ps --all
. --all
is a flag that ps
accepts.
Flags have lots of costumization objects. The simplest way to create a flag and add it to ps would look like the following:
let flag = Flag(longName: "all", value: false, description: "Show all the stuff")
let command = Command(usage: "ps", flags: [flag]) { flags, args in
flags.getBool(name: "all")
// args the positional arguments passed to the command
}
Above we defined a Flag
with all
as longName and a default value of false
.
To read this flag in the command we use flags.getBool(...)
which returns the flag value.
Check the Flag documentation
You can create you Guaka command line application using the guaka
generator app or by manually creating a swift project.
The easiest way to use guaka is by using guaka
generator command line app. This CLI app helps you generate a Guaka project.
First lets install guaka
using brew:
> brew install getGuaka/tap/guaka
As an alternative, you can install guaka
using the installation script (This works on macOS and Linux):
> curl https://raw.githubusercontent.com/getGuaka/guaka-cli/master/scripts/install.sh -sSf | bash
(Note: For other installation options check Guaka Generator readme.)
Check that guaka
is installed:
> guaka --version
Version x.x.x
To understand guaka
generator, letβs say we want to create the following command tree:
To create a new Guaka project you can run guaka create
. This command creates a new swift project and the swift project files required to have a minimal Guaka project.
guaka create
behaves differently based on the parameter that is passed it:
To create the git
command we described above, we do the following:
> guaka create git
The generated Guaka swift project structure will look like:
βββ Package.swift
βββ Sources
βββ main.swift
βββ root.swift
βββ setup.swift
Letβs run this newly created project.
> swift build
The generated built binary will be located under ./.build/debug/git
.
> ./.build/debug/git --help
Which will print out:
Usage:
git
Use "git [command] --help" for more information about a command.
After running guaka create
we have a skeleton Guaka project. This project will only have a root command.
You can add new sub-commands to your project you can use guaka add ...
.
Lets add the checkout and remote command. Both these commands are sub-commands of the root.
> guaka add checkout
> guaka add remote
Next, lets add a sub-command for remote
:
> guaka add show --parent remote
The generated Guaka swift project structure will look like:
βββ Package.swift
βββ Sources
βββ main.swift
βββ root.swift
βββ checkout.swift
βββ remote.swift
βββ show.swift
βββ setup.swift
To add a flag we need to alter the command swift file. To add a flag to our sample Command
(git remote --some-flag). We edit Sources/remote.swift
.
Locate the command.add(flags: [])
function call and edit it to look like this:
command.add(flags: [
Flag(longName: "some-name", value: false, description: "...")
]
)
Now save the file and build it with swift build
. Run the built binary ./.build/debug/git -h
and check the created command structure.
Check add flag documentation
Alternatively, you can create a Guaka command line app by implementing Guaka
in a swift project.
We start by creating a swift executable project:
swift package init --type executable
Add Guaka
library to your Package.swift
file
import PackageDescription
let package = Package(name: "YourPackage",
dependencies: [
.Package(url: "https://github.com/nsomar/Guaka.git", majorVersion: 0),
]
)
Run swift package fetch
to fetch the dependencies.
Next, lets add our first command. Go to main.swift
and type in the following:
import Guaka
let command = Command(usage: "hello") { _, args in
print("You passed \(args) to your Guaka app!")
}
command.execute()
Run swift build
to build your project. Congratulations! You have created your first Guaka app.
To run it execute:
> ./.build/debug/{projectName} "Hello from cli"
You should get:
You passed ["Hello from cli"] to your Guaka app!
Check the Command documentation
Lets proceed at adding a flag. Go to main.swift
and change it to the following:
import Guaka
let version = Flag(longName: "version", value: false, description: "Prints the version")
let command = Command(usage: "hello", flags: [version]) { flags, args in
if let hasVersion = flags.getBool(name: "version"),
hasVersion == true {
print("Version is 1.0.0")
return
}
print("You passed \(args) to your Guaka app!")
}
command.execute()
The above adds a flag called version
. Notices how we are getting the flag using flags.getBool
.
Now lets test it by building and running the command:
> swift build
> ./.build/debug/{projectName} --version
Version is 1.0.0
Check add flag documentation
To add a subcommand we alter main.swift
. Add the following before calling command.execute()
// Create the command
...
let subCommand = Command(usage: "sub-command") { _, _ in
print("Inside subcommand")
}
command.add(subCommand: subCommand)
command.execute()
Now build and run the command:
> swift build
> ./.build/debug/{projectName} sub-command
Inside subcommand
Check [add sub command](Check add flag documentation)
Guaka automatically generates help for your commands. We can get the help by running:
> ./.build/debug/{projectName} --help
Usage:
hello [flags]
hello [command]
Available Commands:
sub-command
Flags:
--version Prints the version
Use "hello [command] --help" for more information about a command.
Notice how the command the sub-command and flag info are displayed.
Read more about the help message
Writing a command line application is more than just parsing the command line arguments and flags.
Swift ecosystem is still very young and lacks of a cross-platform standard library. We did not wanted to make Guaka depend on libFoundation, so we rolled up our sleeves and built a few small cross-platform (as in whenever there is a usable C standard library) libraries. so you donβt have to and can be productive instantaneously. Also , they are usable on their own. You are welcome to use them too! β€οΈ:
Command
represents the main class in Guaka. It encapsulates a command or subcommand that Guaka defines.
For the full Command documentation
As a minimum, a command needs a usage string and a Run
block. The usage string describes how this command can be used.
command-name
; the command will have that namecommand-name args..
; the command name is the first segment of the string.let c = Command(usage: "command-name") { _, args in
}
The Run
block gets called with two parameters. The Flags
class which contains the flags passed to the command and the args
which is an array of arguments passed to the command.
The Command
constructor takes lots of parameters. However most of them have sensible defaults. Feel free to fill as much or as little of the parameters as you want:
Command(usage: "...",
shortMessage: "...",
longMessage: "...",
flags: [],
example: "...",
parent: nil,
aliases: [],
deprecationStatus: .notDeprecated,
run: {..})
At a minimum, you need to pass the usage
and the run
block. Refer to the code documentation for info about the parameters.
Check the Flags documentation
Commands are organised in a tree structure. Each command can have zero, one or many sub-commands associated with it.
We can add a sub-command by calling command.add(subCommand: theSubCommand)
. If we wanted to add printCommand
as a sub-command to rootCommand
, we would do the following:
let rootCommand = //Create the root command
let printCommand = //Create the print command
rootCommand.add(subCommand: printCommand)
Alternatively, you can pass the rootCommand
as the parent
when creating the printCommand
:
let rootCommand = //Create the root command
let printCommand = Command(usage: "print",
parent: rootCommand) { _, _ in
}
Our command line application will now respond to both:
> mainCommand
> mainCommand print
You can build your command trees in this fashion and create modern, complex, elegant command line applications.
The Command
defines the shortMessage
and the longMessage
. These are two strings that get displayed when showing the Command
help.
Command(usage: "print",
shortMessage: "prints a string",
longMessage: "This is the long mesage for the print command") { _, _ in
}
The shortMessage
is shown when the command is a sub-command.
> mainCommand -h
Usage:
mainCommand [flags]
mainCommand [command]
Available Commands:
print prints a string
Use "mainCommand [command] --help" for more information about a command.
Program ended with exit code: 0
The longMessage
is shown when getting help of the current command
> mainCommand print -h
This is the long message for the print command
Usage:
mainCommand print
Use "mainCommand print [command] --help" for more information about a command.
Program ended with exit code: 0
You can add a Flag
to a command in two ways.
You can pass the flags in the constructor:
let f = Flag(longName: "some-flag", value: "value", description: "flag information")
let otherCommand = Command(usage: "print",
shortMessage: "prints a string",
longMessage: "This is the long mesage for the print command",
flags: [f]) { _, _ in
}
Alternatively, you can call command.add(flag: yourFlag)
.
Now the flag will be associated with the command. We can see it if we display the help of the command.
> mainCommand print -h
This is the long message for the print command
Usage:
mainCommand print [flags]
Flags:
--some-flag string flag information (default value)
Use "mainCommand print [command] --help" for more information about a command.
You can attach a textual example on how to use the command. You do that by setting the example
variable in the Command
(or by filling the example
parameter in the constructor):
printCommand.example = "Use it like this `mainCommand print \"the string to print\""
Then we can see it in the command help:
> mainCommand print -h
This is the long message for the print command
Usage:
mainCommand print
Examples:
Use it like this `mainCommand print "the string to print"
Use "mainCommand print [command] --help" for more information about a command.
You can mark a command as deprecated by setting the deprecationStatus
on the command.
printCommand.deprecationStatus = .deprecated("Dont use it")
When the user call this command, a deprecation message will be displayed.
Aliases help giving command alternative names. We can have both print
and echo
represent the same command:
printCommand.aliases = ["echo"]
The command can have different run Hooks. If they are set, they will be executed in this order.
inheritablePreRun
preRun
run
postRun
inheritablePostRun
When a command is about to execute. It will first search for its parent list. If any of its parents have an inheritablePreRun
then Guaka will first execute that block.
Next the current command preRun
is executed. Followed by the run
and the postRun
.
After that, as with the inheritablePreRun
, Guaka will search for any parent that has an inheritablePostRun
and execute that too.
All of inheritablePreRun
, preRun
, postRun
and inheritablePostRun
blocks return a boolean. If they return false
then the command execution will end.
This allows you to create smart command trees where the parent of the command can decide if any of it sub-commands must continue executing.
For example. The parent command can define a version flag. If this flag is set, the parent will handle the call and return false from its inheritablePreRun
. Doing that help us to not repeat the version handling in each sub-command.
The example bellow shows this use case:
// Create root command
let rootCommand = Command(usage: "main") { _, _ in
print("main called")
}
// Create sub command
let subCommand = Command(usage: "sub", parent: rootCommand) { _, _ in
print("sub command called")
}
// Add version flag to the root
// We made the version flag inheritable
// print will also have this flag as part of its flags
let version = Flag(longName: "version", value: false,
description: "Prints the version", inheritable: true)
rootCommand.add(flag: version)
rootCommand.inheritablePreRun = { flags, args in
if
let version = flags.getBool(name: "version"),
version == true {
print("Version is 0.0.1")
return false
}
return true
}
rootCommand.execute()
Now we can get the version by calling:
> main --version
> main sub --version
In some sitiuation you might want to exit early from a command you can use command.fail(statusCode: errorCode, errorMessage: "Error message")
let printCommand = Command(usage: "print",
parent: rootCommand) { _, _ in
// Error happened
printCommand.fail(statusCode: 1, errorMessage: "Some error happaned")
}
A Flag
represent an option or switch that a Command
accepts. Guaka defines 4 types of flags; integer, boolean, string and custom types.
Check the full Flag documentation
To create a Flag
with default value, we call do the following:
let f = Flag(longName: "version", value: false, description: "prints the version")
We created a flag that has a longName
of version
. Has a default value of false
and has a description. This creates a POSIX compliant flag. To set this flag:
> myCommand --version
> myCommand --version=true
> myCommand --version true
Flag
is a generic class, in the previous example, since we set false
as its value, that creates a boolean
Flag
. If you try to pass a non-bool argument in the terminal, Guaka will display an error message.
The flag constructor, as with the command, defines lots of parameters. Most of them have sensible defaults, so feel free to pass as much, or little, as you need.
For example, we could set the flag short name by doing this:
Flag(shortName: "v", longName: "version", value: false, description: "prints the version")
Now we can either use -v
or --version
when calling the command.
We can create a flag that has no default value. This type of flag can be marked as optional or required.
To create an optional flag
Flag(longName: "age", type: Int.self, description: "the color")
Here we defined a flag that has an int value. If we execute the command with a non-integer value, Guaka will inform us of an error.
A required flag can be created by passing true to the required
argument in the Flag
constructor:
Flag(longName: "age", type: Int.self, description: "the color", required: true)
Now if we call the command without setting the --age=VALUE
. Guaka will display an error.
When the Command
run
block is called, a Flags
argument will be sent to the block. This Flags
argument contains the values for each flag the command defined.
This example illustrate flag reading:
// Create the flag
var uppercase = Flag(shortName: "u", longName: "upper",
value: false, description: "print in bold")
// Create the command
let printCommand = Command(usage: "print", parent: rootCommand) { flags, args in
// Read the flag
let isUppercase = flags.getBool(name: "upper") ?? false
if isUppercase {
print(args.joined().uppercased())
} else {
print(args.joined())
}
}
// Add the flag
printCommand.add(flag: uppercase)
Letβs execute this command:
> print "Hello World"
Hello World
> print -u "Hello World"
HELLO WORLD
Flags
class defines methods to read all the different type of flags:
func getBool(name: String) -> Bool?
func getInt(name: String) -> Int?
func getString(name: String) -> String?
func get<T: FlagValue>(name: String, type: T.Type) -> T?
Check the full Flags documentation
Flags that are set to a parent Command
can be also inherited to the sub-commands by passing true
to the inheritable
argument in the flag constructor.
To create an inheritable flag:
var version = Flag(longName: "version", value: false,
description: "print in bold", inheritable: true)
rootCommand.add(flag: version)
This makes --version
a flag that can be set in the rootCommand
and any of its sub-commands.
As with a Command
, a Flag
can be set to be deprecated by setting itβs deprecationStatus
:
var version = Flag(longName: "version", value: false,
description: "print in bold", inheritable: true)
version.deprecationStatus = .deprecated("Dont use this flag")
Guaka will warn each time this flag is set.
Out of the box, you can create flags with integer, boolean and string values and types. If you however, want to define custom types for your flags, you can do it by implementing the FlagValue
protocol.
Letβs define a flag that has a User
type:
// Create the enum
enum Language: FlagValue {
case english, arabic, french, italian
// Try to convert a string to a Language
static func fromString(flagValue value: String) throws -> Language {
switch value {
case "english":
return .english
case "arabic":
return .arabic
case "french":
return .french
case "italian":
return .italian
default:
// Wrong parameter passed. Throw an error
throw FlagValueError.conversionError("Wrong language passed")
}
}
static var typeDescription: String {
return "the language to use"
}
}
// Create the flag
var lang = Flag(longName: "lang", type: Language.self, description: "print in bold")
// Create the command
let printCommand = Command(usage: "print", parent: rootCommand) { flags, args in
// Read the flag
let lang = flags.get(name: "lang", type: Language.self)
// Do something with it
}
// Add the flag
printCommand.add(flag: lang)
// Execute the command
printCommand.execute()
Notice that incase the argument is not correct we throw a FlagValueError.conversionError
. This error will be printed to the console.
> print --lang undefined "Hello"
Error: wrong flag value passed for flag: 'lang' Wrong language passed
Usage:
main print [flags]
Flags:
--lang the language to use print in bold
Use "main print [command] --help" for more information about a command.
wrong flag value passed for flag: 'lang' Wrong language passed
exit status 255
Check the full FlagValue documentation and the FlagValueError documentation.
Guaka allows you to customize the format of the generated help. You can do that by implementing the HelpGenerator
and passing your class to GuakaConfig.helpGenerator
.
The HelpGenerator
protocol defines all the sections of the help message that you can subclass. HelpGenerator
provides protocol extensions with defaults for all the section. That allows you to cherry-pick which sections of the help you want to alter.
Each of the variable and section in the HelpGenerator
corresponds to a section in the printed help message. To get the documentation of each section, refer to the in-code documentation of HelpGenerator
.
Say we only want to change the usageSection
of the help, we would do the following:
struct CustomHelp: HelpGenerator {
let commandHelp: CommandHelp
init(commandHelp: CommandHelp) {
self.commandHelp = commandHelp
}
var usageSection: String? {
return "This is the usage section of \(commandHelp.name) command"
}
}
GuakaConfig.helpGenerator = CustomHelp.self
Any HelpGenerator
subclass will have a commandHelp
variable which is an instance of CommandHelp
structure. This structure contains all the info available for a command.
Check the full HelpGenerator documentation
Tests can be found here.
Run them with
swift test
For a list of task planned, head to the Guaka GitHub project
Just send a PR! We donβt bite π