Haptico π³ - easy to use haptic feedback generator with pattern-play support
Haptico is easy to use iOS haptic feedback generator. Besides default haptic feedbacks it can play patterns! Checkout Example project.
To run the example project, clone the repo, and run pod install
from the Example directory first.
First of all you will need to import Haptico module into your class:
import Haptico
Also keep in mind that depending on the device you are using - the feedback might be different. Starting from iPhone 7 all the iPhones are coming with haptic engine. Prior to iPhone 7 Haptico will use standard vibration. Also Pattern play and impacts are not supported on devices prior to iPhone 7 and iOS 10
With Haptico you can generate three default types of haptic notifications:
public enum HapticoNotification {
case success
case warning
case error
}
Here is small example how can you generate Success, Warning and Error feedbacks:
@IBAction func generateSuccess(_ sender: Any) {
Haptico.shared().generate(.success)
}
@IBAction func generateWarning(_ sender: Any) {
Haptico.shared().generate(.warning)
}
@IBAction func generateError(_ sender: Any) {
Haptico.shared().generate(.error)
}
Besides default haptic notifications, Haptico can also generate impact notifications. The library supports three types of impact notifications (available in iOS10+ and staring from iPhone 7):
public enum HapticoImpact {
case light
case medium
case heavy
}
And to use them call:
Haptico.shared().generate(.medium)
Easy, huh?
And now something special - Pattern Play. Haptico can play patterns, βcodedβ as String. Letβs take a look at small example:
Haptico.shared().generateFeedbackFromPattern("..oO-Oo..", delay: 0.1)
Each character in this string represents some specific haptic impact:
Haptico comes with a couple of UI Extensions: HapticoButton (which is subclass of UIButton) and UIAlertController extension with haptic feedback.
In order to start using HapticoButton - just set the class name in your Storyboard to HapticoButton. Then with UIControlEvents.touchDown event you will get heavy impact feedback and with UIControlEvents.touchUpInside and UIControlEvents.touchUpOutside you will get light impact feedback.
To use Haptico together with UIAlertController follow this simple example:
func showSuccessAlert() {
let alert = UIAlertController(title: "Alert Title", message: "Alert Message", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Ok", style: .default, handler: nil))
present(alert, animated: true, hapticNotification: .success)
}
Haptico is available through CocoaPods, Carthage and Swift Package Manager.
To install it using CocoaPods, simply add the following line to your Podfile:
pod 'Haptico'
To install it via Carthage, add the following line to your Cartfile and follow the instructions to adding frameworks to an application:
github "iSapozhnik/Haptico"
To install it using the Swift Package Manager, either directly add it to your project using Xcode 11, or specify it as dependency in the Package.swift file:
// ...
dependencies: [
.package(url: "https://github.com/iSapozhnik/Haptico.git", from: "1.1.0"),
],
//...
isapozhnik, [email protected]
If you like this project and it helps you to reduce time to develop, you can give me a cup of βοΈ π
Haptico is available under the MIT license. See the LICENSE file for more info.