An engine to maintain the state of a game of Hive.
Manages the game state of a game of hive and determines valid playable moves.
Additionally, produces new game states from the application of valid moves.
This engine optionally supports games with all 3 official Hive expansions: the Mosquito, the Lady Bug, and the Pill Bug. See details on the GameState
below for options.
You can read about each of the engine’s components below, or dive right in with an instance of GameState
:
let state = GameState()
A Unit
represents one of the various pieces a game of Hive is played with – ants, spiders, etc.
Each Unit
has a class
, which defines the type of bug it is, an owner
to let you know who it belongs to, and an identifier
to differentiate each instance.
There are a variety of functions for determining if a Unit
can move, and where it can move to.
Each class of Unit
also provides an extension to the Unit
class to calculate its moves. See extension classes such as Unit+Ant
and Unit+Beetle
for more.
A Position
is a space on the “board” where a Unit
can be placed or moved to.
Position
s rely on a hexagonal grid system, inspired by an excellent article by Red Blog Games. Details on the grid system implementation can be found here.
The Position
class also provides functions for determining if a Unit
can move freely between two Positions
, very important for determining valid moves in the current state.
A Movement
provides details on moving a Unit
around the board, or introducing a new Unit
to the board.
.move(unit:to:)
specifies instructions for moving a Unit
to a Position
.place(unit:at:)
specifies instructions for placing a Unit
at a Position
.yoink(pillBug:unit:to:)
specifies instructions for moving a Unit
through the use of a Pill Bug to a Position
.pass
specifies a non-movement, only available when a player has no other moves.The GameState
is the structure which manages the overall state of a game of Hive.
Get started by creating an instance: let state = GameState()
By default, a GameState
will create a basic game with no additional options. You can enable expansion pieces and common unofficial rules through GameState.Option
, as well as performance enhancements.
Provide a set of GameState.Option
to the GameState(options:)
constructor to change which options you have enabled.
You can enumerate all the current moves available with availableMoves
.
To update the GameState
with a given move, call apply(_:)
which will mutate the state in place. If you want to explore various Movement
s, you can undo a move with undoMove()
For better performance, you can disable move validation with GameState.Option.disableMovementValidation
.
This package is built with Swift Package Manager, so you can require it as a dependency in your Package.swift
file:
dependencies: [
.package(url: "https://github.com/autoreleasefool/hive-engine.git", from: "3.1.2")
],
See the Releases for the most recent release.
swift test
swiftlint
from the root of the repository.Hive Engine is not affiliated with Gen42 Games in any way.