Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable.
Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable.
The app was made in Interface Builder with IBAnimatable
without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github
UIKit
. All IBAnimatable
APIs are extensions of UIKit
. No pollutions to UIKit
’s APIs.Here is the full design in a Storyboard in Interface Builder.
With IBAnimatable
, we can design a UI in Interface Builder like what we can do in Sketch, and prototype animations in a Swift playground like what we can do in Framer. Also, we can use the output of the design directly in the production ready App.
As a designer, we love Sketch, which is a simple but yet super powerful tool to create UI. However, Sketch can’t design interaction, navigation, transition and animation, and we may need another tool like Framer to design some of them. Moreover, to make an App Store ready App, we need to use Xcode and Interface Builder to implement the UI and animations. To speed up the process and minimize the waste, we create IBAnimatable
to make Interface Builder designable and animatable.
Copy and paste IBAnimatable
folder in your Xcode project.
To integrate using Apple’s Swift package manager, add the following as a dependency to your Package.swift
:
.package(url: "https://github.com/IBAnimatable/IBAnimatable.git", .upToNextMajor(from: "6.1.0"))
Add the following entry in your Podfile:
pod 'IBAnimatable'
Add the following entry in your Cartfile:
github "IBAnimatable/IBAnimatable"
Add the following entry in your Package.swift:
.package(url: "https://github.com/IBAnimatable/IBAnimatable.git", .upToNextMajor(from: "6.1.0")),
Next, add IBAnimatable
to your App targets dependencies like so:
.target(
name: "App",
dependencies: [
"IBAnimatable",
]
),
Please Notice, there is a limitation of a built framework for @IBDesignable
and @IBInspectable
, that will impact on IBAnimatable
when you use Carthage or Accio. There is a workaround to use Carthage, Accio or Swift package manager with IBAnimatable
, please have a look at Carthage – no Animatable UI Classes appearing in Storyboard
As @DanielAsher mentioned
I use carthage update --use-submodules --no-build --no-use-binaries and manually add the both the framework project and the framework as an embedded dependency.
This method is robust, and fine-grained, but perhaps not as easy as dragging the built framework into your project.
Add this repo as a submodule, and add the project file to your workspace. You can then link against IBAnimatable.framework
for your application target.
IBAnimatable 6.1 is the latest major release of IBAnimatable. This version supports Swift 5.1. There are no API breaking changes from migrating from version 5.x and 6.
IBAnimatable 6 supports Swift 5. There are no API breaking changes from migrating from version 5.x.
This version supports Swift 4.2. There are no API breaking changes from migrating from version 4.x.
If you migrate from version 3.x. Please check out IBAnimatable 4.0 Migration Guide for more information.
There are no API breaking changes when migrating from Swift 5 to Swift 5.1 using IBAnimatable.
If you are using Xcode 11 with Swift 5, please use the 6.0.0 release.
There are no API breaking changes when migrating from Swift 4.* to Swift 4.2 using IBAnimatable.
If you are using Xcode 10 with Swift 4.2, please use the latest tagged 5.x release.
There are no API breaking changes when migrating from Swift 4 to Swift 4.1 using IBAnimatable.
If you are using Xcode 9.3 with Swift 4.1, please use the latest tagged 5.x release.
There are no API breaking changes when migrating from Swift 3.2 to Swift 4 using IBAnimatable.
If you are using Xcode 9 with Swift 4, please use the latest tagged 5.x release.
There are no API breaking changes when migrating from Swift 3.1 to Swift 3.2 using IBAnimatable.
If you are using Xcode 9 and Swift 3.2, please use the 4.2 release.
If you migrate from Swift 2.x, please check out IBAnimatable 3.0 Migration Guide for more information about how to migrate your project to 3.0. Version 3 follows Swift 3 API Design Guidelines and contains a lot of breaking changes from version 2.x.
If you are using Xcode 8 with Swift 3, please use the latest tagged 4.x release.
IBAnimatable
to support orientations and multiple iOS devices.IBAnimatable
also has custom transition animators and segues to support transition animations and gesture interactions.IBAnimatable
uses a protocol-oriented programming paradigm. With Swift protocol extension, it is easy to support more designable or animatable features. We can even use these protocol extensions to create other custom UI elements instead of using the default ones from IBAnimatable
. More details can be found in this talk Prototype and Design App Store ready Apps in Interface Builder (/dev/world/2016) - Part 2: Protocol oriented programmingIBAnimatable
protocols to make custom UI elements. e.g. Buttons with a default color palette.The easy way to learn and understand how powerful of IBAnimatable
is to run the example App and play around the settings in Interface Builder. Just a few steps we can run the App as below, to see more features, we can tap on “Forget Password” button to unlock them. 😉
$ git clone https://github.com/IBAnimatable/IBAnimatable.git
$ cd IBAnimatable
$ open IBAnimatable.xcworkspace
To use IBAnimatable
to design the UI and animations in Interface Builder, just follow a few steps as below:
UIView
to a UIViewController
.Animatable
custom UI class e.g. AnimatableView
, you can find all Animatable
classes in APIs.md.We can configure the animation settings in Attribute inspector. However, Interface Builder doesn’t support previewing Animations, but we can still prototype animations in Swift playground. There are three sample pages to demonstrate how to design animation in Swift playground. You can find them in IBAnimatable.playground.
Command + b
As you saw above, we can prototype an App fully in Interface Builder without a single line of code, but IBAnimatable
also provides APIs to let us fully control the UI and animations. IBAnimatable
provides simple promise-like APIs. We can easily call them in one line.
view.animate(.pop(repeatCount: 1)) // pop animation for the view
view.animate(.squeezeFade(way: .in, direction: .left)) // squeeze and fade in from left animation
You can play around with all these predefined animations in the Swift playground Page - Predefined Animations
There are some properties we can change to customize the animation. What we need to do is to pass the parameters to animate()
method to start the animation.
view.animate(.squeeze(way: .in, direction: .left), duration: 1, damping: 1, velocity: 2, force: 1)
You can play around with all animations with different parameters in the Swift playground Page - Animation Properties
Sometimes, we need to run more animation after the previous one. With IBAnimatable
, we can easily use promise-like API to chain all animations together to provide a sleek user experience.
// We can chain the animations together, it is the source code of animated GIF in "Animate in Swift playground" section
view.animate(.squeezeFade(way: .in, direction: .down))
.then(.pop(repeatCount: 1))
.then(.shake(repeatCount: 1))
.then(.squeeze(way: .in, direction: .down))
.then(.wobble(repeatCount: 1))
.then(.flip(along: .x))
.then(.flip(along: .y))
.then(.slideFade(way: .out, direction: .down))
We can use delay
method to delay the next animation.
view.animate(.squeeze(way: .in, direction: .left))
.delay(0.5)
.then(.shake(repeatCount: 3))
We can also delay the first animation.
view.delay(2)
.then(.squeeze(way: .in, direction: .left))
We can add a completion handler/closure to execute when all animations are completed.
view.animate(.squeeze(way: .in, direction: .left))
.completion { print("Animations finished!") }
All of us can contribute to this project. Fewer overheads mean less time to build quality Apps and more time to enjoy coffee ☕️.
If you are a designer, you can design in Interface Builder with IBAnimatable
without a design tool like Sketch, or implement your existing design from Sketch or Photoshop in Interface Builder rapidly. With IBAnimatable
, you should be able to do all most of the design work in Interface Builder. If you have any feature request, please create a GitHub Issue and we will put it in the backlog. If you have done any design with IBAnimatable
, please let us know via creating Pull Request or GitHub Issue. We will add it to README file.
If you are a developer, you can work on features or fix bugs, please check out Vision, Technical Considerations and Roadmap and GitHub Issues to find out the backlogs. If you have used IBAnimatable
in your App, please let us know via creating Pull Request or GitHub Issue. We will add it to README file.
If you are good at English, please correct my English 😁. If you are good at other languages, please create a README file in those languages.
If you like the project, please share it with the other designers and developers, and star 🌟 the project. 🤗
Many thanks to all contributors 🤗 especially to @tbaranes who develops a lot of features and maintains the project.
Vision, Technical Considerations and Roadmap
IBDesignable
and IBInspectable
- The entire project is based on that.Please see CHANGELOG.md
IBAnimatable
is released under the MIT license. See LICENSE for details.