A cross-platform C++<->lua server quick solution
一个跨平台的c++<->lua服务器快速解决方案,该框架即可快速响应服务器开发工作,设计思想:“让事情变得更简单”
A cross platform C + + < - > Lua server fast solution, the framework can quickly respond to the server development work, the design idea: “make things easier”
class INetEvent : public NetEvent
{
public:
virtual void onAccept(NetConnect * conn){}
virtual void onClose(NetConnect * conn){}
virtual void onMsg(NetConnect * conn, int msgtype, NetPacket * pack){}
};
int main()
{
EventLoop::Instance()->init();
INetEvent eve;
NetServer server(EventLoop::Instance(), &eve);
server.listen("127.0.0.1", 3001);
return EventLoop::Instance()->run();
}
event_init()
server = NetServer:new()
server.on_accept = function(conn)
end
server.on_close = function(conn)
end
server.on_msg = function(conn, msgtype, pack)
end
server:listen("127.0.0.1", 3001, false)
event_run()
base process | cell process | db process |
---|---|---|
start engine.exe base.lua | start engine.exe cell.lua | start engine.exe db.lua |
The serialization tool provided is experimental and may be fragile. It is recommended to use more powerful protobuf
libuv
sol2
concurrentqueue
lua
hiredis
kcp
lua-protobuf
http-parser
llhttp
For more examples, please refer to example
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