KeyboardKit is a Swift SDK that lets you create fully customizable keyboards with a few lines of code, using SwiftUI.
KeyboardKit is a SwiftUI SDK that lets you create fully customizable keyboard extensions with a few lines of code.
KeyboardKit extends Appleโs limited keyboard APIs with more capabilities, and provides additional functionality, to let you build outstanding custom keyboards with little effort.
KeyboardKit is open-source and completely free. It can be extended with KeyboardKit Pro to unlock Pro features, like localized keyboards, autocomplete & autocorrect, AI support, an emoji keyboard, themes, dictation, and more.
[!NOTE]
KeyboardKit 9 is soon out! Give it a try by using the9.0.0-rc.4
tag. The online docs are updated for this major update. See the GitHub roadmap for remaining and closed issues.
KeyboardKit can be installed with the Swift Package Manager:
https://github.com/KeyboardKit/KeyboardKit.git
To use KeyboardKit in a keyboard extension, just import KeyboardKit
and let your KeyboardController
inherit KeyboardInputViewController
instead of UIInputViewController
:
import KeyboardKit
class KeyboardController: KeyboardInputViewController {}
This gives you access to lifecycle functions like viewWillSetupKeyboardView
, observable state, services, etc.
The easiest way to set up KeyboardKit is to create a KeyboardApp
value that defines information for your app:
extension KeyboardApp {
static var keyboardKitDemo: Self {
.init(
name: "KeyboardKit",
licenseKey: "keyboardkitpro-license-key",
bundleId: "com.keyboardkit.demo",
appGroupId: "group.com.keyboardkit.demo",
deepLinks: .init(app: "kkdemo://")
)
}
}
To set up your keyboard, just override viewDidLoad
and call setup(for:)
with your KeyboardApp
value:
class KeyboardViewController: KeyboardInputViewControllerย {
override func viewDidLoad() {
super.viewDidLoad()
setup(for: .keyboardKitDemo)
}
}
To replace or customize the standard KeyboardView
keyboard, just override viewWillSetupKeyboardView
and call setupKeyboardView
with the view you want to use:
class KeyboardViewController: KeyboardInputViewControllerย {
override func viewWillSetupKeyboardView() {
super.viewWillSetupKeyboardView()
setupKeyboardView { [weak self] controller in // <-- Use weak or unknowned self!
KeyboardView(
state: controller.state,
services: controller.services,
buttonContent: { $0.view },
buttonView: { $0.view },
collapsedView: { $0.view },
emojiKeyboard: { $0.view },
toolbar: { _ in MyCustomToolbar() }
)
}
}
}
To set up your main app with the same configuration, just wrap the root content view in a KeyboardAppView
:
import SwiftUI
import KeyboardKit
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
KeyboardAppView(for: .keyboardKitDemo) {
ContentView()
}
}
}
}
Setting up your app and keyboard with a KeyboardApp
will make settings sync between the two if an appGroupId
is defined, register your KeyboardKit Pro license if a licenseKey
is defined, set up dictation, deep links, etc.
For more information, see the getting started guide.
KeyboardKit supports 70 keyboard-specific locales:
๐บ๐ธ ๐ฆ๐ฑ ๐ฆ๐ช ๐ฆ๐ฒ ๐ง๐พ ๐ง๐ฌ ๐ฆ๐ฉ ๐ณ๏ธ ๐ญ๐ท ๐จ๐ฟ
๐ฉ๐ฐ ๐ณ๐ฑ ๐ง๐ช ๐ฆ๐บ ๐จ๐ฆ ๐ฌ๐ง ๐บ๐ธ ๐ช๐ช ๐ซ๐ด ๐ต๐ญ
๐ซ๐ฎ ๐ซ๐ท ๐จ๐ฆ ๐ง๐ช ๐จ๐ญ ๐ฌ๐ช ๐ฉ๐ช ๐ฆ๐น ๐จ๐ญ ๐ฌ๐ท
๐บ๐ธ ๐ฎ๐ฑ ๐ญ๐บ ๐ฎ๐ธ ๐ณ๏ธ ๐ฎ๐ฉ ๐ฎ๐ช ๐ฎ๐น ๐ฐ๐ฟ ๐น๐ฏ
๐น๐ฏ ๐น๐ฏ ๐ฑ๐ป ๐ฑ๐น ๐ฒ๐ฐ ๐ฒ๐พ ๐ฒ๐น ๐ฒ๐ณ ๐ณ๏ธ ๐ณ๐ด
๐ณ๐ด ๐ฎ๐ท ๐ต๐ฑ ๐ต๐น ๐ง๐ท ๐ท๐ด ๐ท๐บ ๐ท๐ธ ๐ท๐ธ ๐ธ๐ฐ
๐ธ๐ฎ ๐ช๐ธ ๐ฆ๐ท ๐ฒ๐ฝ ๐ธ๐ช ๐ฐ๐ช ๐น๐ท ๐บ๐ฆ ๐บ๐ฟ ๐ด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ
KeyboardKit only includes localized strings, whileย KeyboardKit Pro unlocks localized keyboards, layouts, callouts and behaviors for all supported locales.
KeyboardKit is packed with features to help you build amazing custom keyboards:
KeyboardKit Pro extends KeyboardKit with Pro features:
UITextDocumentProxy
to read the full document.The online documentation has a detailed article for each feature, a thorough getting-started guide, code samples, etc. You can also build it from the source code to get better formatting.
[!NOTE]
The online documentation is updated for KeyboardKit 9.0 RC 1. Documentation for KeyboardKit 8 can be built from the source code.
The Demo
folder has a demo app that shows how to set up the main keyboard app, show keyboard status, provide in-app settings, link to system settings, apply custom styles, etc.
The app has two keyboards - a Keyboard
that uses KeyboardKit and a KeyboardPro
that uses KeyboardKit Pro. Note that you need to enable Full Access for some features to work, like haptic feedback.
[!IMPORTANT]
The demo isnโt code signed and can therefore not use an App Group to sync settings between the app and its keyboards. As such, theKeyboardPro
keyboard has settings screens in the keyboard as well. You can try out the KeyboardKit app from the App Store to see how settings sync when you use a signed app.
If you want to try KeyboardKit without having to write any code or build the demo app from Xcode, the KeyboardKit app lets you try out many features by just downloading it from the App Store.
KeyboardKit is open-source and completely free, but you can support the project by becoming a GitHub Sponsor, upgrading to KeyboardKit Pro or get in touch for freelance work, paid support etc.
Feel free to reach out if you have questions or if you want to contribute in any way:
KeyboardKit is available under the MIT license. See the LICENSE file for more info.