Advanced library for randomization, hashing and statistical analysis (devoted to chaos machines). :microscope:
Features |
Overview |
Installation |
User Guide |
Contributing |
License
Got a question? Join us on stackoverflow or chat on IRC.
Advanced library for randomization, hashing and statistical analysis (devoted to chaos machines).
Libchaos is a computing library written in the C++ language to help with the development of software for scientific research. The library tries to be as general as possible, modern and easy-to-use.
Project goal is to implement & analyze various algorithms for randomization and hashing, while maintaining simplicity and security, making them suitable for use in your own code. Popular tools like TestU01, Dieharder and Hashdeep are obsolete or their development has been stopped. Libchaos aims to replace them.
The library implements wide range of chaos machines, which present the idea of creating a universal scheme with modular design and customizable parameters, which can be applied wherever randomness and sensitiveness is needed (pseudo-random oracle).
std::string hash = chaos::password<CHAOS_MACHINE_XORRING64, 500, 50, 95>("my password", "private salt");
// hash == "EA79560A7E0937EC66BDBE22EAFDC96AA5D7AFE4E970C3C856B7D92632EAA8EEC828E61E59E024922F58D4045BC053E"
It turns out that a pseudo-random function can be easily enriched by a chaotic system, creating something completely new. What’s interesting is that this scheme allows specification by three parameters: execution time, period/memory required, initial secret key.
Getting Help
If you have questions about the library, please be sure to check out the API documentation. If you still have questions, reach out to us on IRC or post a question on stackoverflow (using the libchaos
tag).
Reporting Bugs
Please open a GitHub Issue and include as much information as you can. If possible, provide sample code that illustrates the problem you’re reporting. If you’re seeing a bug only on a specific repository, please provide a link to it if possible.
Do not open a GitHub Issue for help, only for bug reports.
Ready | In Progress | TODO |
---|---|---|
Chaos machines | Statistical tests & functions | Entropy pools (different seeding scenarios) |
Pseudo-random number generators | Adapter for truely random generators (dynamical reseeding) | Gnuplot/R utilities & analysis |
Signatures for algorithms (portability on various architectures) | Ranking for algorithms (speed/quality) | Javascript API |
STL compatibility | Hashdeep fork (named chaosdeep) | Seed recovery (attacks) |
Each software problem requires different tools and algorithms to solve it effectively and achieve best results. Engineer’s problem is how to decide which method will suit his needs best.
Example | Instructions |
---|---|
#include <iostream> #include <chaos.h> // library header |
Just copy, paste it into new file and prompt:
$ g++ -std=c++11 -lchaos example.cc See it run! Have fun. |
This project offers very convenient interface for practical use, not just research. In the next section, there is a list of recommended algorithms and their strengths, period lengths, and speeds.
Example | Instructions |
---|---|
#include <iostream> #include <chaos.h> // library header |
Notice that you can use CHAOS_PRNG_* and CHAOS_MACHINE_* algorithms. See the table below and read the library user guide to understand the difference.
|
In mathematics, a chaos machine is a class of algorithms constructed on the base of chaos theory (mainly deterministic chaos) to produce pseudo-random oracle. It was designed specifically to combine the benefits of hash function and pseudo-random function.
Name | Input | Output | Period | Quality | Speed | |
---|---|---|---|---|---|---|
Push | Pull | |||||
CHAOS_MACHINE_NCG proof of concept |
uint32_t | uint32_t | (216n,232n) | high | 4.38007M items/s |
3.49098M items/s |
CHAOS_MACHINE_XORRING32 |
uint32_t | uint32_t | 232n | high | 33.0828M items/s |
48.938M items/s |
CHAOS_MACHINE_XORRING64 |
uint64_t | uint64_t | 264n | high | 31.6051M items/s |
41.6355M items/s |
Machines can be used to implement many cryptographic primitives, including cryptographic hashes, message authentication codes and randomness extractors.
PRNGs are algorithms for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. Generated sequence is not truly random, because it is completely determined by a relatively small set of initial values, called the seed.
Name | Seed | Output | Period | Quality | Speed |
---|---|---|---|---|---|
CHAOS_PRNG_KISS |
uint32_t [2] | uint32_t | 2119.5 | high | 99.9175M items/s |
CHAOS_PRNG_ABYSSINIAN |
uint32_t [2] | uint32_t | 2126 | high | 165.754M items/s |
CHAOS_PRNG_XOROSHIRO128PLUS |
uint64_t | uint64_t | 2128 | high | 178.426M items/s |
CHAOS_PRNG_XOROSHIRO1024STAR |
uint64_t | uint64_t | 21024 | high | 165.289M items/s |
CHAOS_PRNG_XORSHF96 |
uint32_t [3] | uint32_t | 296 - 1 | high | 185.148M items/s |
STL Comparison
Library competes with PRNGs from standard library. Benchmarks confirms that libchaos is faster and offers more…
Benchmark Time CPU Iterations Speed (Travis)
-------------------------------------------------------------------------------------------------------
B__STL_MINSTD_RAND__Next 333 us 333 us 2108 1.46467GB/s 46.8694M items/s
B__STL_MT19937__Next 229 us 229 us 3074 2.13247GB/s 68.239M items/s
B__STL_MT19937_64__Next 260 us 260 us 2683 1.87711GB/s 60.0674M items/s
B__STL_RANLUX24__Next 2326 us 2327 us 295 214.828MB/s 6.71339M items/s
B__STL_RANLUX48__Next 118524 us 118598 us 6 67.4546MB/s 2.10796M items/s
B__STL_KNUTH_B__Next 1083 us 1084 us 641 461.418MB/s 14.4193M items/s
The library needs a C++ compiler that supports C11. You will need *g 4.7* or newer to get started, so be sure to have an up-to-date compiler.
TODO. Add this library to Homebrew. Then simply
$ brew install libchaos
to install this package on OS X. This is an idea for the future, to be realized when the library has a stable version.
$ git clone [email protected]:maciejczyzewski/libchaos.git
$ cd libchaos && ./install.sh
We welcome patches. If you plan to contribute a patch, you need to build library and its own tests, which has further requirements:
$ git clone --recursive [email protected]:maciejczyzewski/libchaos.git
$ mkdir libchaos/build && cd "$_"
$ cmake -DLIBCHAOS_ENABLE_TESTING=ON ..
$ make && make install
CMake creates a file called install_manifest.txt
when executing the install target. This contains a list of all installed files.
$ make uninstall # where is install_manifest.txt
This page gives a good introduction to libchaos. It assumes you already have library installed. If you do not, head over to the installation section. More complicated examples are in examples/
directory.
Warning. This project is at an early stage of development. The list of core features is not ready. Only main modules are documented. If you have some ideas, feel free to contribute.
Directory structure and contents:
Directory | Purpose |
---|---|
deps/ |
Contains non-installed 3rd-party code that library depends on. |
cmake/ |
Miscellaneous helper code. |
include/chaos/engines/ |
Implementations of chaos machines. |
include/chaos/generators/ |
Implementations of pseudo-random number generators. |
include/chaos/ |
Core library abstractions. |
tests |
Benchmarks and tests (using Google Test and Google Benchmark). |
List of implemented algorithms is in the ALGORITHMS
file.
CHAOS_MACHINE_* gen; // @1: for CMs
CHAOS_PRNG_* gen; // @2: for PRNGS
Chaos Machines
Settings:
gen.set_time(4); // time parameter
gen.set_space(1000); // memory parameter (period length)
// initial secret key
gen.set_key({0x84242f96eca9c41d, 0xa3c65b8776f96855, 0x5b34a39f070b5837,
0x4489affce4f31a1e, 0x2ffeeb0a48316f40, 0xdc2d9891fe68c022,
0x3659132bb12fea70, 0xaac17d8efa43cab8, 0xc4cb815590989b13,
0x5ee975283d71c93b, 0x691548c86c1bd540, 0x7910c41d10a1e6a5,
0x0b5fc64563b3e2a8, 0x047f7684e9fc949d, 0xb99181f2d8f685ca});
For pushing a blob:
gen.push(a); // @1: using function (fastest)
gen << a; // @2: using operator
For getting a block:
gen.pull(); // @1: using function (fastest)
gen >> a; // @2: using operator
gen(); // @3: STL style (for API)
For clearing to initial state:
gen.reset();
Pseudo-Random Number Generators
For seeding:
gen.seed(a); // @1: using function (fastest)
gen << a; // @2: using operator
For getting a number:
gen.next(); // @1: using function (fastest)
gen >> a; // @2: using operator
gen(); // @3: STL style (for API)
Password Salting
For salting passwords:
std::string hash =
chaos::password<
CHAOS_MACHINE_XORRING64, // machine algorithm
time_parameter, // computational consumption
space_parameter, // memory required/space-hardness
output_size // length of hashed password
>(password, salt);
Example usage:
std::string hash = chaos::password<CHAOS_MACHINE_XORRING64, 200, 50, 40>(
"some secret password", "my private salt");
// hash == "C6EB731977A6CB785196BAF11CA8BEC02CDEAFE8"
Have you ever been fascinated by chaotic maps, fractals or something connected with disorder or randomness? Join us or support by sharing!
Our work flow is a typical GitHub flow, where contributors fork the libchaos repository, make their changes on branch, and submit a Pull Request (a.k.a. “PR”). Pull requests should usually be targeted at the master
branch.
Please include a nice description of your changes when you submit your PR; if we have to read the whole diff to figure out why you’re contributing, you’re less likely to get feedback and have your change merged in. Life will be a lot easier for us if you follow this pattern (i.e. fork, named branch, submit PR). If you use your fork’s master
branch directly, things can get messy.
Before wrapping up a PR, you should be sure to:
To execute tests you need to build library manualy with option -DLIBCHAOS_ENABLE_TESTING=ON
.
tests/
- b_<filename>.cc # for benchmarking | BENCHMARK(TEST_NAME)
- t_<filename>.cc # for testing | TEST(TEST_NAME, CASE_NAME)
After make build
, repository should contains programs named as: bchaos
and tchaos
(separately for benchmark and test), because tests are required while benchmarks are optional.
If you are starting to work on a particular area, feel free to submit a PR that highlights your work in progress (and note in the PR title that it’s not ready to merge). These early PRs are welcome and will help in getting visibility for your fix, allow others to comment early on the changes and also let others know that you are currently working on something.
See LICENSE
file in this repository.