C library for cross-platform real-time audio input and output
C library providing cross-platform audio input and output. The API is
suitable for real-time software such as digital audio workstations as well
as consumer software such as music players.
This library is an abstraction; however in the delicate balance between
performance and power, and API convenience, the scale is tipped closer to
the former. Features that only exist in some sound backends are exposed.
Complete program to emit a sine wave over the default device using the best
backend:
#include <soundio/soundio.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
static const float PI = 3.1415926535f;
static float seconds_offset = 0.0f;
static void write_callback(struct SoundIoOutStream *outstream,
int frame_count_min, int frame_count_max)
{
const struct SoundIoChannelLayout *layout = &outstream->layout;
float float_sample_rate = outstream->sample_rate;
float seconds_per_frame = 1.0f / float_sample_rate;
struct SoundIoChannelArea *areas;
int frames_left = frame_count_max;
int err;
while (frames_left > 0) {
int frame_count = frames_left;
if ((err = soundio_outstream_begin_write(outstream, &areas, &frame_count))) {
fprintf(stderr, "%s\n", soundio_strerror(err));
exit(1);
}
if (!frame_count)
break;
float pitch = 440.0f;
float radians_per_second = pitch * 2.0f * PI;
for (int frame = 0; frame < frame_count; frame += 1) {
float sample = sinf((seconds_offset + frame * seconds_per_frame) * radians_per_second);
for (int channel = 0; channel < layout->channel_count; channel += 1) {
float *ptr = (float*)(areas[channel].ptr + areas[channel].step * frame);
*ptr = sample;
}
}
seconds_offset = fmodf(seconds_offset +
seconds_per_frame * frame_count, 1.0f);
if ((err = soundio_outstream_end_write(outstream))) {
fprintf(stderr, "%s\n", soundio_strerror(err));
exit(1);
}
frames_left -= frame_count;
}
}
int main(int argc, char **argv) {
int err;
struct SoundIo *soundio = soundio_create();
if (!soundio) {
fprintf(stderr, "out of memory\n");
return 1;
}
if ((err = soundio_connect(soundio))) {
fprintf(stderr, "error connecting: %s", soundio_strerror(err));
return 1;
}
soundio_flush_events(soundio);
int default_out_device_index = soundio_default_output_device_index(soundio);
if (default_out_device_index < 0) {
fprintf(stderr, "no output device found");
return 1;
}
struct SoundIoDevice *device = soundio_get_output_device(soundio, default_out_device_index);
if (!device) {
fprintf(stderr, "out of memory");
return 1;
}
fprintf(stderr, "Output device: %s\n", device->name);
struct SoundIoOutStream *outstream = soundio_outstream_create(device);
outstream->format = SoundIoFormatFloat32NE;
outstream->write_callback = write_callback;
if ((err = soundio_outstream_open(outstream))) {
fprintf(stderr, "unable to open device: %s", soundio_strerror(err));
return 1;
}
if (outstream->layout_error)
fprintf(stderr, "unable to set channel layout: %s\n", soundio_strerror(outstream->layout_error));
if ((err = soundio_outstream_start(outstream))) {
fprintf(stderr, "unable to start device: %s", soundio_strerror(err));
return 1;
}
for (;;)
soundio_wait_events(soundio);
soundio_outstream_destroy(outstream);
soundio_device_unref(device);
soundio_destroy(soundio);
return 0;
}
When you use soundio_connect
, libsoundio tries these backends in order.
If unable to connect to that backend, due to the backend not being installed,
or the server not running, or the platform is wrong, the next backend is tried.
If you don’t like this order, you can use soundio_connect_backend
to
explicitly choose a backend to connect to. You can use soundio_backend_count
and soundio_get_backend
to get the list of available backends.
Install the dependencies:
mkdir build
cd build
cmake ..
make
sudo make install
You can build libsoundio with mxe. Follow the
requirements section to install the
packages necessary on your system. Then somewhere on your file system:
git clone https://github.com/mxe/mxe
cd mxe
make MXE_TARGETS='x86_64-w64-mingw32.static i686-w64-mingw32.static' gcc
Then in the libsoundio source directory (replace “/path/to/mxe” with the
appropriate path):
mkdir build-win32
cd build-win32
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/i686-w64-mingw32.static/share/cmake/mxe-conf.cmake
make
mkdir build-win64
cd build-win64
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/x86_64-w64-mingw32.static/share/cmake/mxe-conf.cmake
make
For each backend, do the following:
./unit_tests
. To see test coverage, install lcov, runmake coverage
, and then view coverage/index.html
in a browser../sio_list_devices
and make sure it does not crash, and./sio_list_devices --watch
and make sure it detects when you plug and./sio_sine
and make sure you hear a sine wave. For backends with raw./sio_sine --device id --raw
(where ‘id’ is a device id yousio_list_devices
and make sure you hear a sine wave.
./underflow
and read the testing instructions that it prints../sio_microphone
and ensure that it is both recording and playing--in-device
and --out-device
./backend_disconnect_recover
and read the testing instructions that./latency
and make sure the printed beeps line up with the beeps thatEnsure that doxygen is installed,
then:
make doc
Then look at html/index.html
in a browser.