Build script that recursively searches for LICENSE files and generates a Settings.bundle friendly plist.
Recursively finds all LICENSE.*
files in a directory and generates a plist that can be displayed in Settings.bundle
or the provided view controller.
The script can help ensure that the license section of your app is always up to date. Since it searches recursively the script works well with cocoapods projects.
Inspired by JosephH and Sean’s comments on stackoverflow.
The build script recursively searches the project for LICENSE
files and generates a plist that can be used in a Settings.bundle
. The script assumes that the parent directory of the LICENSE
file is also the name of the library to be credited.
credits.py
to the your project root./credits.py -s "$SRCROOT" -o "$SRCROOT/Project/Settings.bundle/Credits.plist"
You can optionally tell the generator to ignore certain paths. To do so use the -e
option and pass it a comma separated list of path fragments.
If your app doesn’t use a Settings.bundle
you can use the provided view controller to show the licenses.
Add LicensesViewController to your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'LicensesViewController', '~> 0.10.0'
Then tell Pod to install it:
$ pod install
Grab credits.py
from this repo and add it to your project.
Add the build script as described above and make sure the resulting plist is included in the app target.
import LicensesViewController
// ...
let licensesController = LicensesViewController()
licensesController.loadPlist(Bundle.main, resourceName: "Credits")
// ...
git clone https://github.com/carloe/LicenseGenerator-iOS.git
cd LicenseGenerator-iOS/Example
pod install
open LicensesViewControllerExample.xcworkspace
8.0
9.0
4.2
, 5.0
, 5.1
, 5.2
If you depend on Python 2.x
use '~> 0.9.0'
in your Podfile.
If you are targeting Swift 4.0
use '~> 0.6.6'
in your Podfile.
Twitter: @carloeugster
Email: [email protected]
MIT