Localize is a framework writed in swift to localize your projects easier improves i18n, including storyboards and strings.
Localize is a framework written in swift to help you localize and pluralize your projects. It supports both storyboards and strings.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
gem install cocoapods
CocoaPods 1.1.0+ is required to build Localize 1.+.
To integrate Localize into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!
target '<Your Target Name>' do
pod 'Localize' , '~> 2.3.0'
end
# If you are using Swift 4.x
# target '<Your Target Name>' do
# pod 'Localize' , '~> 2.1.0'
# end
Then, run the following command:
pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
brew update
brew install carthage
To integrate Localize into your Xcode project using Carthage, specify it in your Cartfile
:
github "andresilvagomez/Localize"
Run carthage update
to build the framework and drag the built Localize.framework
into your Xcode project.
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.
Once you have your Swift package set up, adding Localize as a dependency is as easy as adding it to the dependencies value of your Package.swift.
dependencies: [
.Package(url: "https://github.com/andresilvagomez/Localize.git")
]
Add .localize()
for any String
if you want localize.
You don’t need import anything in your code, Localize uses extensions to localize your Strings.
textLabel.text = "hello.world".localize()
// Or
textLabel.text = "hello.world".localized
You can decide if you want use JSON or Apple Strings, we support both, if you decide to use JSON please follow these instructions.
Please create a JSON file in your code with this rule:
{your file name}-{your lang code}.json
For example
Example JSON File
{
"hello" : {
"world" : "Hello world!",
"name" : "Hello %!"
},
"values" : "Hello % we are %, see you soon",
"username" : "My username is :username",
"navigation.title" : ""
}
If you decide use Apple strings, please follow Apple Localization Guide to create strings file.
String file example
"hello.world" = "Hello world!";
"name" = "Hello %";
"values" = "Hello everyone my name is % and I'm %, see you soon";
"username" = "My username is :username";
"level.one.two.three" = "This is a multilevel key";
"the.same.lavel" = "This is a localized in the same level";
"enlish" = "This key only exist in english file.";
Whatever way you choose to, use that methods.
print( "hello.world".localize() )
// Hello world!
// Also you can use
print( "hello.world".localized )
Localize use %
identifier to replace the text
print( "hello.name".localize(value: "everyone") )
// Hello everyone!
Localize use %
identifier to replace the text
print( "values".localize(values: "everyone", "Software Developer") )
// Hello everyone we are Software Developer, see you soon
Localize use :yourid
to search your id in JSON File
print( "username".localize(dictionary: ["username": "Localize"]) )
// My username is Localize
If you decide use different files use methods with tableName
in the end of each method, for example.
print( "hello.world".localize(tableName: "Other") )
print( "hello.name".localize(value: "everyone", tableName: "Errors") )
print( "values".localize(values: "everyone", "Software Developer", tableName: "YourFileName") )
print( "username".localize(dictionary: ["username": "Localize"], tableName: "YourFileName") )
You don’t need to import anything in your code, Localize uses extensions to localize your UIView components
To prevent auto localization for some controls you created in storyboard can set Auto Localize to Off
{
"navigation" : {
"title" : "Localize"
},
"app" : {
"label" : "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium.",
"textfield" : "Write some here."
}
}
You can use extensions for
UIBarButtonItem
UIButton
UILabel
UINavigationItem
UISearchBar
UISegmentedControl
UITabBarItem
UITextField
UITextView
When you change a language, automatically all views update your content to new language
Localize.update(language: "fr")
To make this work with strings, you need to implement a notification
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(localize), name: NSNotification.Name(localizeChangeNotification), object: nil)
}
public func localize() {
yourLabel.text = "app.names".localize(values: "mark", "henrry", "peater")
otherLabel.text = "app.username".localize(value: "Your username")
}
Implementing internal acction to change a language
@IBAction func updateLanguage(_ sender: Any) {
let actionSheet = UIAlertController(title: nil, message: "app.update.language".localize(), preferredStyle: UIAlertControllerStyle.actionSheet)
for language in Localize.availableLanguages {
let displayName = Localize.displayNameForLanguage(language)
let languageAction = UIAlertAction(title: displayName, style: .default, handler: {
(alert: UIAlertAction!) -> Void in
Localize.update(language: language)
})
actionSheet.addAction(languageAction)
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.cancel, handler: {
(alert: UIAlertAction) -> Void in
})
actionSheet.addAction(cancelAction)
self.present(actionSheet, animated: true, completion: nil)
}
This not is necesary, only if you need different results.
// AppDelegate.swift
import Localize
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let localize = Localize.shared
// Set your localize provider.
localize.update(provider: .json)
// Set your file name
localize.update(fileName: "lang")
// Set your default language.
localize.update(defaultLanguage: "fr")
// If you want change a user language, different to default in phone use thimethod.
localize.update(language: "en")
// If you want remove storaged language use
localize.resetLanguage()
// The used language
print(localize.currentLanguage)
// List of available language
print(localize.availableLanguages)
// Or you can use static methods for all
Localize.update(fileName: "lang")
Localize.update(defaultLanguage: "fr")
Localize.update(language: "en-DE")
return true
}
print( "people".pluralize(value: 0) )
// there are no people
print( "people".pluralize(value: 1) )
// only one person
print( "people".pluralize(value: 2) )
// two people
print( "people".pluralize(value: 27) )
// many people
print( "people".pluralize(value: 103) )
// hundreds of people
print( "people".pluralize(value: 1010) )
// thousand of people
print( "people".pluralize(value: 1000000) )
// millions of people
how you need compose your file.
// Json file
{
"people": {
"zero": "there are no people",
"one": "only one person",
"two": "two people",
"many": "many people",
"hundreds": "hundreds of people",
"thousand": "thousand of people",
"millions": "millions of people",
"other": "not defined people"
}
}
# string file
"people.zero" = "there are no people";
"people.one" = "only one person";
"people.two" = "two people";
"people.many" = "many people";
"people.hundreds" = "hundreds of people";
"people.thousand" = "thousand of people";
"people.millions" = "millions of people";
"people.other" = "not defined people";
but also you can show your value
print( "people".pluralize(value: 1) )
/// 1 Person
in your file
// JSON
{
"people": {
"one": "% Person",
...
}
}
// Strings
"people.one" = "% Person";
To make all languages you have localized your app for visible on the AppStore, you must add a language in the project’s settings.
Special thanks to Benjamin Erhart
Localize is released under the MIT license. See LICENSE for details.