Lightweight, fast, Java-centric Lua interpreter written for JME and JSE, with string, table, package, math, io, os, debug, coroutine & luajava libraries, JSR-223 bindings, all metatags, weak tables and unique direct lua-to-java-bytecode compiling.
Copyright © 2009-2014 Luaj.org. Freely available under the terms of the Luaj license.
introduction
·
examples
·
concepts
·
libraries
·
luaj api
·
parser
·
building
·
downloads
·
release notes
|
Luaj in interpreted mode performs well for the benchmarks, and even better when
the lua-to-java-bytecode (luajc) compiler is used,
and actually executes faster than C-based lua in some cases.
It is also faster than Java-lua implementations Jill, Kahlua, and Mochalua for all benchmarks tested.
From the main distribution directory line type:
java -cp luaj-jse-3.0.2.jar lua examples/lua/hello.lua
You should see the following output:
hello, world
To see how luaj can be used to acccess most Java API’s including swing, try:
java -cp luaj-jse-3.0.2.jar lua examples/lua/swingapp.lua
Links to sources:
examples/lua/hello.lua examples/lua/swingapp.lua
From the main distribution directory line type:
java -cp luaj-jse-3.0.2.jar luac examples/lua/hello.lua java -cp luaj-jse-3.0.2.jar lua luac.out
The compiled output "luac.out" is lua bytecode and should run and produce the same result.
Luaj can compile lua sources or binaries directly to java bytecode if the bcel library is on the class path. From the main distribution directory line type:
ant bcel-lib java -cp "luaj-jse-3.0.2.jar;lib/bcel-5.2.jar" luajc -s examples/lua -d . hello.lua java -cp "luaj-jse-3.0.2.jar;." lua -l hello
The output hello.class is Java bytecode, should run and produce the same result. There is no runtime dependency on the bcel library, but the compiled classes must be in the class path at runtime, unless runtime jit-compiling via luajc and bcel are desired (see later sections).
Lua scripts can also be run directly in this mode without precompiling using the lua command with the -b option and providing the bcel library in the class path:
java -cp "luaj-jse-3.0.2.jar;lib/bcel-5.2.jar" lua -b examples/lua/hello.lua
A simple hello, world example in luaj is:
import org.luaj.vm2.*; import org.luaj.vm2.lib.jse.*; Globals globals = JsePlatform.standardGlobals(); LuaValue chunk = globals.load("print 'hello, world'"); chunk.call();
Loading from a file is done via Globals.loadFile():
LuaValue chunk = globals.loadfile("examples/lua/hello.lua");
Chunks can also be loaded from a Reader
as text source
chunk = globals.load(new StringReader("print 'hello, world'"), "main.lua");
or an InputStream to be loaded as text source “t”, or binary lua file “b”:
chunk = globals.load(new FileInputSStream("examples/lua/hello.lua"), "main.lua", "bt"));
A simple example may be found in
examples/jse/SampleJseMain.java
You must include the library luaj-jse-3.0.2.jar in your class path.
For MIDlets the JmePlatform is used instead:
import org.luaj.vm2.*; import org.luaj.vm2.lib.jme.*; Globals globals = JmePlatform.standardGlobals(); LuaValue chunk = globals.loadfile("examples/lua/hello.lua"); chunk.call();
The file must be a resource within within the midlet jar for the loader to find it. Any files included via require() must also be part of the midlet resources.
A simple example may be found in
examples/jme/SampleMIDlet.java
You must include the library luaj-jme-3.0.2.jar in your midlet jar.
An ant script to build and run the midlet is in
build-midlet.xml
You must install the wireless toolkit and define WTK_HOME for this script to work.
The standard use of JSR-223 scripting engines may be used:
ScriptEngineManager mgr = new ScriptEngineManager(); ScriptEngine e = mgr.getEngineByName("luaj"); e.put("x", 25); e.eval("y = math.sqrt(x)"); System.out.println( "y="+e.get("y") );
You can also look up the engine by language “lua” or mimetypes “text/lua” or “application/lua”.
All standard aspects of script engines including compiled statements are supported.
You must include the library luaj-jse-3.0.2.jar in your class path.
A working example may be found in
examples/jse/ScriptEngineSample.java
To compile and run it using Java 1.6 or higher:
javac -cp luaj-jse-3.0.2.jar examples/jse/ScriptEngineSample.java java -cp "luaj-jse-3.0.2.jar;examples/jse" ScriptEngineSample
By default, the compiler is included whenever standardGlobals() or debugGlobals() are called.
Without a compiler, files can still be executed, but they must be compiled elsewhere beforehand.
The “luac” utility is provided in the jse jar for this purpose, or a standard lua compiler can be used.
To exclude the lua-to-lua-bytecode compiler, do not call standardGlobals() or debugGlobals() but instead initialize globals with including only those libraries that are needed and omitting the line:
org.luaj.vm2.compiler.LuaC.install(globals);
To compile from lua to Java bytecode for all lua loaded at runtime, install the LuaJC compiler into a globals object use:
org.luaj.vm2.jse.luajc.LuaJC.install(globals);
This will compile all lua bytecode into Java bytecode, regardless of if they are loaded as lua source or lua binary files.
The requires bcel to be on the class path, and the ClassLoader of JSE or CDC.
Android applications should use the JsePlatform, and can include the Luajava library
to simplify access to underlying Android APIs.
A specialized Globals.finder should be provided to find scripts and data for loading.
See examples/android/src/android/LuajView.java
for an example that loads from the “res” Android project directory.
The ant build script is examples/android/build.xml.
Applets in browsers should use the JsePlatform. The permissions model in applets is
highly restrictive, so a specialization of the Luajava library must be used that
uses default class loading. This is illustrated in the sample Applet
examples/jse/SampleApplet.java,
which can be built using build-applet.xml.
MIDlets require the JmePlatform.
The JME platform has several limitations which carry over to luaj.
In particular Globals.finder is overridden to load as resources, so scripts should be
colocated with class files in the MIDlet jar file. Luajava cannot be used.
Camples code is in
examples/jme/SampleMIDlet.java,
which can be built using build-midlet.xml.
Luaj 3.0 can be run in multiple threads, with the following restrictions:
For an example of loading allocating per-thread Globals and invoking scripts in
multiple threads see examples/jse/SampleMultiThreaded.java
As an alternative, the JSR-223 scripting interface can be used, and should always provide a separate Globals instance per script engine instance by using a ThreadLocal internally.
Considerations include
Luaj provides sample code covering various approaches:
Libraries are coded to closely match the behavior specified in
See standard lua documentation for details on the library API’s
The following libraries are loaded by both JsePlatform.standardGlobals() and JmePlatform.standardGlobals():
base bit32 coroutine io math os package string table
The JsePlatform.standardGlobals() globals also include:
luajava
The JsePlatform.debugGlobals() and JsePlatform.debugGlobals() functions produce globals that include:
debug
The JmePlatform.standardGlobals() instantiated the io library io in
src/jme/org/luaj/vm2/lib/jme/JmeIoLib.java
The JsePlatform.standardGlobals() includes support for random access and is in
src/jse/org/luaj/vm2/lib/jse/JseIoLib.java
The basic os library implementation us used by JmePlatform and is in:
src/core/org/luaj/lib/OsLib.java
A richer version for use by JsePlatform is :
src/jse/org/luaj/vm2/lib/jse/JseOsLib.java
Time is a represented as number of seconds since the epoch,
and locales are not implemented.
Luaj uses WeakReferences and the OrphanedThread error to ensure that coroutines that are no longer referenced are properly garbage collected. For thread safety, OrphanedThread should not be caught by Java code. See LuaThread and OrphanedThread javadoc for details. The sample code in examples/jse/CollectingOrphanedCoroutines.java provides working examples.
The functions JmePlatform.debugGlobals() and JsePlatform.debugGlobsls()
create globals that contain the debug library in addition to the other standard libraries.
To install dynamically from lua use java-class-based require::
require 'org.luaj.vm2.lib.DebugLib'
The lua command line utility includes the debug library by default.
The following lua script will open a swing frame on Java SE:
jframe = luajava.bindClass( "javax.swing.JFrame" ) frame = luajava.newInstance( "javax.swing.JFrame", "Texts" ); frame:setDefaultCloseOperation(jframe.EXIT_ON_CLOSE) frame:setSize(300,400) frame:setVisible(true)
See a longer sample in examples/lua/swingapp.lua for details, including a simple animation loop, rendering graphics, mouse and key handling, and image loading. Or try running it using:
java -cp luaj-jse-3.0.2.jar lua examples/lua/swingapp.lua
The Java ME platform does not include this library, and it cannot be made to work because of the lack of a reflection API in Java ME.
The lua connand line tool includes luajava.
http://luaj.org/luaj/3.0/api
You can also build a local version from sources using
ant doc
org.luaj.vm2.LuaValue
call(); // invoke the function with no arguments call(LuaValue arg1); // call the function with 1 argument invoke(Varargs arg); // call the function with variable arguments, variable return values get(int index); // get a table entry using an integer key get(LuaValue key); // get a table entry using an arbitrary key, may be a LuaInteger rawget(int index); // raw get without metatable calls valueOf(int i); // return LuaValue corresponding to an integer valueOf(String s); // return LuaValue corresponding to a String toint(); // return value as a Java int tojstring(); // return value as a Java String isnil(); // is the value nil NIL; // the value nil NONE; // a Varargs instance with no values
org.luaj.vm2.Varargs
narg(); // return number of arguments arg1(); // return the first argument arg(int n); // return the nth argument isnil(int n); // true if the nth argument is nil checktable(int n); // return table or throw error optlong(int n,long d); // return n if a long, d if no argument, or error if not a long
See the Varargs API for a complete list.
org.luaj.vm2.lib.ZeroArgFunction org.luaj.vm2.lib.OneArgFunction org.luaj.vm2.lib.TwoArgFunction org.luaj.vm2.lib.ThreeArgFunction org.luaj.vm2.lib.VarArgFunction
Each of these functions has an abstract method that must be implemented,
and argument fixup is done automatically by the classes as each Java function is invoked.
An example of a function with no arguments but a useful return value might be:
pubic class hostname extends ZeroArgFunction { public LuaValue call() { return valueOf(java.net.InetAddress.getLocalHost().getHostName()); } }
The value env is the environment of the function, and is normally supplied
by the instantiating object whenever default loading is used.
Calling this function from lua could be done by:
local hostname = require( 'hostname' )
while calling this function from Java would look like:
new hostname().call();
Note that in both the lua and Java case, extra arguments will be ignored, and the function will be called.
Also, no virtual machine instance is necessary to call the function.
To allow for arguments, or return multiple values, extend one of the other base classes.
If luaj can find a class that meets these critera, it will instantiate it, cast it to LuaFunction then call() the instance with two arguments: the modname used in the call to require(), and the environment for that function. The Java may use these values however it wishes. A typical case is to create named functions in the environment that can be called from lua.
A complete example of Java code for a simple toy library is in examples/jse/hyperbolic.java
import org.luaj.vm2.LuaValue; import org.luaj.vm2.lib.*;public class hyperbolic extends TwoArgFunction {
public hyperbolic() {} public LuaValue call(LuaValue modname, LuaValue env) { LuaValue library = tableOf(); library.set( "sinh", new sinh() ); library.set( "cosh", new cosh() ); env.set( "hyperbolic", library ); return library; } static class sinh extends OneArgFunction { public LuaValue call(LuaValue x) { return LuaValue.valueOf(Math.sinh(x.checkdouble())); } } static class cosh extends OneArgFunction { public LuaValue call(LuaValue x) { return LuaValue.valueOf(Math.cosh(x.checkdouble())); } }
}
In this case the call to require invokes the library itself to initialize it. The library implementation
puts entries into a table, and stores this table in the environment.
The lua script used to load and test it is in examples/lua/hyperbolicapp.lua
require 'hyperbolic'print('hyperbolic', hyperbolic) print('hyperbolic.sinh', hyperbolic.sinh) print('hyperbolic.cosh', hyperbolic.cosh) print('sinh(0.5)', hyperbolic.sinh(0.5)) print('cosh(0.5)', hyperbolic.cosh(0.5))
For this example to work the code in hyperbolic.java must be compiled and put on the class path.
See the org.luaj.vm2.LuaClosure javadoc for details on using that class directly.
A plain undecorated grammer that can be used for validation is available in grammar/Lua52.jj while a grammar that generates a typed parse tree is in grammar/LuaParser.jj
To simplify the creation of abstract syntax trees from lua sources, the LuaParser class is generated as part of the JME build. To use it, provide an input stream, and invoke the root generator, which will return a Chunk if the file is valid, or throw a ParseException if there is a syntax error.
For example, to parse a file and print all variable names, use code like:
try { String file = "main.lua"; LuaParser parser = new LuaParser(new FileInputStream(file)); Chunk chunk = parser.Chunk(); chunk.accept( new Visitor() { public void visit(Exp.NameExp exp) { System.out.println("Name in use: "+exp.name.name +" line "+exp.beginLine +" col "+exp.beginColumn); } } ); } catch ( ParseException e ) { System.out.println("parse failed: " + e.getMessage() + "\n" + "Token Image: '" + e.currentToken.image + "'\n" + "Location: " + e.currentToken.beginLine + ":" + e.currentToken.beginColumn + "-" + e.currentToken.endLine + "," + e.currentToken.endColumn); }
An example that prints locations of all function definitions in a file may be found in
examples/jse/SampleParser.java
See the org.luaj.vm2.ast package javadoc for the API relating to the syntax tree that is produced.
For JSE projects, add this dependency for the luaj-jse jar:
<dependency> <groupId>org.luaj</groupId> <artifactId>luaj-jse</artifactId> <version>3.0.2</version> </dependency>while for JME projects, use the luaj-jme jar:
<dependency> <groupId>org.luaj</groupId> <artifactId>luaj-jme</artifactId> <version>3.0.2</version> </dependency>
An example skelton maven pom file for a skeleton project is in
examples/maven/pom.xml
Other targets exist for creating distribution file an measuring code coverage of unit tests.
The main luaj JUnit tests are organized into a JUnit 3 suite:
test/junit/org/luaj/vm2/AllTests.lua
Unit test scripts can be found in these locations
test/lua/*.lua test/lua/errors/*.lua test/lua/perf/*.lua test/lua/luaj3.0.2-tests.zip
A build script for running unit tests and producing code coverage statistics is in
build-coverage.xml
It relies on the cobertura code coverage library.
SourceForge Luaj Project Page SourceForge Luaj Download AreaThe jar files may also be downloaded from the maven central repository, see Maven Integration. Files are no longer hosted at LuaForge.
|
For a non ASCII-compatible encoding such as EBSDIC, however, there are restrictions:
Code that is generated on the fly within lua and compiled with lua’s load() function
should work as expected, since these strings will never be represented with the
host’s native character encoding.