A cross-platform, open-source, pure C game engine for mobile game.
Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future.
Mojoc is licensed under the MIT License.
Less is more, simple is better, simplify complex ideas.
Mojoc has been used for a cross-platform Android and IOS game.
The samples will show all aspects of the Mojoc features. Each platform will provide native building project for native platform editor. For example: Android provides AndroidStudio project, IOS provides XCode project.
Currently there is only one sample, which is a simplfied version of the published game SuperLittleRed. Please check out the Quick Start guide for how to quickly run this sample.
The compiled and playable apk is here:
Mojoc = Mojo + c
The c stand for the C language.
I designed it. The logo is an unknown creature made up of "Mojoc"
letters.
M : ears
OO: eyes
J : body
C : tail
Mojoc started in 2012 as a spare time project. At first, Mojoc used Eclipse + CDT + ADT + NDK for development, and was focused on Android platform.
During the development I experienced a lot of repetition and thinking. For a long time I was not very sure and clear about how to use the C language to simulate OOP and keep it simple and uniform. So I tried a lot of ideas, repeated the proces: wrote code, modified, refactored, changed ideas, deleted code, rewrote it again and so on.
But in the end, I developed a unique rule set, the Mojoc Code Style and Mojoc OOC Model that felt right and nice, then I followed the rules to develop Mojoc.
For now, it is not recommended to use Mojoc to make games. To be honest, Mojoc is not yet quite perfect. There are many improvements and refinements left to be made, that I’m currently working on. But Mojoc’s code architecture and programming model have already been established.
Therefore Mojoc is very suitable for learning and understanding of how to use the C language to build game engine.
The roadmap shows the direction of Mojoc development.
"MojoScript"
, implemented with the C language and Toolkit module.➿