One framework for creating powerful cross-platform games.
One framework for creating powerful cross-platfrom games
Supported Platforms •
Resources •
Samples •
Support and Contributions •
Source Code •
Helpful Links •
License
MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language. It has been successfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many others.
It is an open-source re-implementation of the discontinued Microsoft’s XNA Framework.
We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don’t support, please make a request or come help us add it.
Check out the awesome game samples maintained by the MonoGame team:
Platformer 2D Sample | NeonShooter |
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Supported on all platforms | Supported on all platforms |
The Platformer 2D sample is a basic 2D platformer pulled from the original XNA samples and upgraded for MonoGame. | Neon Shooter Is a graphically intensive twin-stick shooter with particle effects and save data from Michael Hoffman |
Auto Pong Sample | Ship Game 3D |
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Supported on all platforms | GL / DX / iOS / Android |
A short sample project showing you how to make the classic game of pong, with generated soundfx, in 300 lines of code. | 3D Ship Game (Descent clone) sample, pulled from the XNA archives and updated for MonoGame |
If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.
If you need help using MonoGame or have other questions we suggest you post on GitHub discussions page or Discord server. Please do not use the issue tracker for personal support requests.
If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.
If you’d like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.
Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.
There are several options on our Donation Page.
The full source code is available here from GitHub:
git clone https://github.com/MonoGame/MonoGame.git
git submodule update --init
For the prerequisites for building from source, please look at the Requirements file.
A high level breakdown of the components of the framework:
The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.