A single-header ANSI C immediate mode cross-platform GUI library
This is a minimal-state, immediate-mode graphical user interface toolkit
written in ANSI C and licensed under public domain. It was designed as a simple
embeddable user interface for application and does not have any dependencies,
a default render backend or OS window/input handling but instead provides a
highly modular, library-based approach, with simple input state for input and
draw commands describing primitive shapes as output. So instead of providing a
layered library that tries to abstract over a number of platform and
render backends, it focuses only on the actual UI.
This library is self-contained in one single header file and can be used either
in header-only mode or in implementation mode. The header-only mode is used
by default when included and allows including this header in other headers
and does not contain the actual implementation.
The implementation mode requires defining the preprocessor macro
NK_IMPLEMENTATION
in one .c/.cpp file before #include
ing this file, e.g.:
#define NK_IMPLEMENTATION
#include "nuklear.h"
IMPORTANT: Every time you include “nuklear.h” you have to define the same optional flags.
This is very important; not doing it either leads to compiler errors, or even worse, stack corruptions.
/* init gui state */
struct nk_context ctx;
nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
enum {EASY, HARD};
static int op = EASY;
static float value = 0.6f;
static int i = 20;
if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
/* fixed widget pixel width */
nk_layout_row_static(&ctx, 30, 80, 1);
if (nk_button_label(&ctx, "button")) {
/* event handling */
}
/* fixed widget window ratio width */
nk_layout_row_dynamic(&ctx, 30, 2);
if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
/* custom widget pixel width */
nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
{
nk_layout_row_push(&ctx, 50);
nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
nk_layout_row_push(&ctx, 110);
nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
}
nk_layout_row_end(&ctx);
}
nk_end(&ctx);
There are a number of nuklear bindings for different languages created by other authors.
I cannot attest for their quality since I am not necessarily proficient in any of these
languages. Furthermore there are no guarantee that all bindings will always be kept up to date:
Developed by Micha Mettke and every direct or indirect contributor to the GitHub.
Embeds stb_texedit
, stb_truetype
and stb_rectpack
by Sean Barrett (public domain)
Embeds ProggyClean.ttf
font by Tristan Grimmer (MIT license).
Big thank you to Omar Cornut (ocornut@github) for his imgui library and
giving me the inspiration for this library, Casey Muratori for handmade hero
and his original immediate-mode graphical user interface idea and Sean
Barrett for his amazing single-header libraries which restored my faith
in libraries and brought me to create some of my own. Finally Apoorva Joshi for his single-header file packer.
Nuklear is avaliable under either the MIT License or public domain.
See LICENSE for more info.
When reviewing pull request there are common things a reviewer should keep
in mind.
Reviewing changes to src/*
and nuklear.h
:
nuklear.h
are related to the PR and thus nothing is missing.{}
) placement.Reviewing changes to demo/*
, example/*
and other files in the repo:
demo
and example
improvements helps in this regard.nuklear.h
are ofc always welcome.