Animated top menu for UITableView / UICollectionView / UIScrollView written in Swift
Animated top menu for UITableView / UICollectionView / UIScrollView written in Swift!
Made in Yalantis.
Check this project on Dribbble
Check this project on Behance
Swift Version | Persei |
---|---|
1.x | 1.1 |
2.x | 2.0 |
3.x | 3.0 |
4.x | 3.1 |
5.x | 4.0 |
use_frameworks!
pod 'Persei', '~> 4.0'
github "Yalantis/Persei" ~> 4.0
For application targets that do not support embedded frameworks, such as iOS 7, Persei can be integrated by including source files from the Persei folder directly, optionally wrapping the top-level types into
struct Persei
to simulate a namespace. Yes, this sucks.
cd
-ing into your top-level project directory, and entering the command git submodule add https://github.com/yalantis/Persei.git
Persei
folder, and drag Persei.xcodeproj
into the file navigator of your app project.Persei.framework
matches that of the application target.Persei.framework
.SideMenu.framework
+
button at the top left of the panel and select “New Copy Files Phase”. Rename this new phase to “Copy Frameworks”, set the “Destination” to “Frameworks”, and add Persei.framework
.Persei
moduleimport Persei
let menu = MenuView()
tableView.addSubview(menu)
In order to set items you need to instantiate array of MenuItem
:
let items = feedModes.map { mode: SomeYourCustomFeedMode -> MenuItem in
return MenuItem(image: mode.image)
}
menu.items = items
You can specify selected item manually:
menu.selectedIndex = 3
Note, that selectedIndex declared as Int?
and will be nil
in case of menu.items = nil
.
Also, you can implement MenuViewDelegate
to be notified about selection change:
// during init
menu.delegate = self
// actual implementation
extension FeedViewController: MenuViewDelegate {
func menu(menu: MenuView, didSelectItemAt index: Int) {
dataSource.mode = feedModes[index] // alter mode of dataSource
tableView.reload() // update tableView
}
}
Menu can be reveal as a result of button tap:
func menuButtonSelected(sender: UIControl) {
menu.revealed = !menu.revealed
// or animated
menu.setRevealed(true, animated: true)
}
Use contentViewGravity
to control sticking behavior. There are 3 available options:
contentView
sticked to the top position of the viewcontentView
is aligned to the middle of the streched viewcontentView
sticked to the bottomMenuItem
declares set of attributes, that allow you to customize appearance of items:
struct MenuItem {
var image: UIImage // default image
var highlightedImage: UIImage? // image used during selection
var backgroundColor: UIColor // default background color
var highlightedBackgroundColor: UIColor // background color used during selection
var shadowColor: UIColor // color of bottom 2px shadow line
}
Also you’re free to configure background of MenuView
by utilizing backgroundColor
or backgroundImage
. Note, that image should be resizeable:
let menu = MenuView()
menu.backgroundImage = UIImage(named: "top_menu_background")
StickyHeaderView
directly. It offers layout, positioning and reveal control. All you have to do is to assign your custom view (animated nian-cat UIImageView) to contentView
:let headerView = StickyHeaderView()
let imageView = UIImageView(...)
headerView.contentView = imageView
Obviously, your custom view can have heigh different from default:
headerView.contentHeight = image.size.height
As well as control distance to trigger open/close of the header:
headerView.threshold = 0.5
Threshold is a float value from 0 to 1, specifies how much user needs to drag header for reveal.
We’d be really happy if you sent us links to your projects where you use our component. Just send an email to [email protected] And do let us know if you have any questions or suggestion regarding the animation.
P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for iOS (Android) better than better. Stay tuned!
The MIT License (MIT)
Copyright © 2017 Yalantis
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.