phyxed 2d

    A 2d physics engine with fixed-point support.

    Srekel
    30
    2
    C

    Phyxed 2D

    Phyxed is a 2D physics engine with support for fixed point math.

    It’s still very early in development.

    References

    Relevant or interesting physics links:

    1. http://www.dyn4j.org/2010/01/sat/
    2. http://www.dyn4j.org/2011/11/contact-points-using-clipping/
    3. https://code.google.com/archive/p/box2d/downloads
    4. https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
    5. http://rasmusbarr.github.io/blog/dod-physics.html
    6. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
    7. http://www.codercorner.com/blog/?p=1207
    8. https://github.com/kroitor/gjk.c
    9. https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
    10. http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/

    License

    Public Domain / MIT.
    See end of file for license information.