A cross-engine test automation framework based on UI inspection
… image:: doc/img/logo-no-padding.png
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A cross-engine UI automation framework. Unity3D
/cocos2dx-*
/Android native APP
/iOS native APP
/(Other engines SDK)/…
First you should connect your Android phone, for example, via usb cable and enable the ADB DEBUG MODE.
… image:: doc/img/overview.gif
… code-block:: python
# coding=utf-8
import time
from poco.drivers.unity3d import UnityPoco
poco = UnityPoco()
poco('btn_start').click()
time.sleep(1.5)
shell = poco('shell').focus('center')
for star in poco('star'):
star.drag_to(shell)
time.sleep(1)
assert poco('scoreVal').get_text() == "100", "score correct."
poco('btn_back', type='Button').click()
More examples
_ here.
To retrieve the UI hierarchy of the game, please use our AirtestIDE
_ (an IDE for writing test scripts) or
standalone PocoHierarchyViewer
_ (to view the hierarchy and attributes only but lightweight) !
… image:: doc/img/hunter-inspector.png
In order to use Poco, you must install Poco python library on your host and also install the poco-sdk
_ in
your game/app.
Poco can be installed straightforward with pip
command. It is called pocoui
.
… code-block:: bash
pip install pocoui
For poco-sdk integration please refer to Integration Guide
_
implementing poco-sdk
_ .Online docs
_.
This section guide you how to start to use poco to write your test cases on different platforms/engines.
Poco drivers
_
This section will let your know all basic features of poco.
basic usage
_interact with Buttons and Labels
_drag and swipe operations
_advanced selections
_play with coordinate system and local positioning
_iteration over elements
_handling exceptions
_waiting for events
_play with unittest framework
_optimize speed by freezing UI
_… _basic usage: http://poco.readthedocs.io/en/latest/source/doc/poco-example/basic.html
… _interact with Buttons and Labels: http://poco.readthedocs.io/en/latest/source/doc/poco-example/interact_with_buttons_and_labels.html
… _drag and swipe operations: http://poco.readthedocs.io/en/latest/source/doc/poco-example/drag_and_swipe_operations.html
… _advanced selections: http://poco.readthedocs.io/en/latest/source/doc/poco-example/advanced_selections.html
… _play with coordinate system and local positioning: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_coordinate_system_and_local_positioning.html
… _iteration over elements: http://poco.readthedocs.io/en/latest/source/doc/poco-example/iteration_over_elements.html
… _handling exceptions: http://poco.readthedocs.io/en/latest/source/doc/poco-example/handling_exceptions.html
… _waiting for events: http://poco.readthedocs.io/en/latest/source/doc/poco-example/waiting_events.html
… _play with unittest framework: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_unittest_framework.html
… _optimize speed by freezing UI: http://poco.readthedocs.io/en/latest/source/doc/poco-example/optimize_speed_by_freezing_UI.html
Poco supports different types of engines by different drivers. For different engines please initialize poco
instance
by corresponding driver. Remember to connect an Android device to your PC/mac with a running game or launch and keep
the game/app active on PC/mac.
Following example shows how to initialize poco instance for
… code-block:: python
from poco.drivers.unity3d import UnityPoco
poco = UnityPoco()
# for unity editor on windows
# poco = UnityPoco(('localhost', 5001), unity_editor=True)
ui = poco('...')
ui.click()
… code-block:: python
from poco.drivers.android.uiautomation import AndroidUiautomationPoco
poco = AndroidUiautomationPoco()
poco.device.wake()
poco(text='Clock').click()
Poco drivers
_ for more details. If poco drivers does not support your engine, pleaseIntegration Guide
_.Basic Selector
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UI element objects can be selected by invoking poco(...)
function instance. The function traverses through the
render tree structure and selects all the corresponding UI elements matching the query expression.
The function takes one mandatory argument node name
, the optional arguments can be substituted too and they refer to
specific node properties. For more information, refer to API Reference selecting UI
_.
… code-block:: python
# select by node name
poco('bg_mission')
# select by name and other properties
poco('bg_mission', type='Button')
poco(textMatches='^据点.*$', type='Button', enable=True)
… image:: doc/img/hunter-poco-select-simple.png
Relative Selector
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When there is any ambiguity in the selected objects by node names/node types or object unable to select, the relative
selector tries to select the element object by hierarchy in following manner
… code-block:: python
# select by direct child/offspring
poco('main_node').child('list_item').offspring('item')
… image:: doc/img/hunter-poco-select-relative.png
Sequence Selector
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Tree indexing and traversing is performed by default from up to down or from left to right. In case that
the ‘not-yet-traversed’ nodes are removed from the screen, the exception is raised. The exception is not raised in case
when the ‘already-traversed’ nodes are removed and in this case the traversing continues in previous order despite
the fact that the nodes in views were rearranged during the travers process.
… code-block:: python
items = poco('main_node').child('list_item').offspring('item')
print(items[0].child('material_name').get_text())
print(items[1].child('material_name').get_text())
… image:: doc/img/hunter-poco-select-sequence.png
Iterate over a collection of objects
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Following code snippet shows how to iterate over the collection of UI objects
… code-block:: python
# traverse through every item
items = poco('main_node').child('list_item').offspring('item')
for item in items:
item.child('icn_item')
… image:: doc/img/hunter-poco-iteration.png
Get object properties
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Following examples shows how to obtain various properties of an object
… code-block:: python
mission_btn = poco('bg_mission')
print(mission_btn.attr('type')) # 'Button'
print(mission_btn.get_text()) # '据点支援'
print(mission_btn.attr('text')) # '据点支援' equivalent to .get_text()
print(mission_btn.exists()) # True/False, exists in the screen or not
Object Proxy Related Operation
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This section describes object proxy related operations
click
‘’‘’’
The anchorPoint of UI element is attached to the click point by default. When the first argument
(the relative click position) is passed to the function, the coordinates of the top-left corner of the bounding box
become [0, 0]
and the bottom right corner coordinates are [1, 1]
. The click range area can be less than 0 or
larger than 1. If the click range area lies in the interval (0, 1), it means it is beyond the bounding box.
Following example demonstrates how to use click
function
… code-block:: python
poco('bg_mission').click()
poco('bg_mission').click('center')
poco('bg_mission').click([0.5, 0.5]) # equivalent to center
poco('bg_mission').focus([0.5, 0.5]).click() # equivalent to above expression
… image:: doc/img/hunter-poco-click.png
swipe
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The anchorPoint of UI element is taken as the origin, the swipe action is performed towards the given direction with
the certain distance.
Following example shows how to use the swipe
function
… code-block:: python
joystick = poco('movetouch_panel').child('point_img')
joystick.swipe('up')
joystick.swipe([0.2, -0.2]) # swipe sqrt(0.08) unit distance at 45 degree angle up-and-right
joystick.swipe([0.2, -0.2], duration=0.5)
… image:: doc/img/hunter-poco-swipe.png
drag
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Drag from current UI element to the target UI element.
Following example shows how to use the drag_to
function
… code-block:: python
poco(text='突破芯片').drag_to(poco(text='岩石司康饼'))
… image:: doc/img/hunter-poco-drag.png
focus (local positioning)
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The anchorPoint is set as the origin when conducting operations related to the node coordinates. If the the local click
area is need, the focus function can be used. The coordinate system is similar to the screen coordinates - the origin
is put to the top left corner of the bounding box and with length of unit of 1, i.e the coordinates of the center are
then [0.5, 0.5]
and the bottom right corner has coordinates [1, 1]
.
… code-block:: python
poco('bg_mission').focus('center').click() # click the center
The focus function can also be used as internal positioning within the objects. Following example demonstrates the
implementation of scroll
operation in ScrollView
.
… code-block:: python
scrollView = poco(type='ScollView')
scrollView.focus([0.5, 0.8]).drag_to(scrollView.focus([0.5, 0.2]))
wait
‘’‘’
Wait for the target objects to appear on the screen and return the object proxy itself. If the object exists, return
immediately.
… code-block:: python
poco('bg_mission').wait(5).click() # wait 5 seconds at most,click once the object appears
poco('bg_mission').wait(5).exists() # wait 5 seconds at most,return Exists or Not Exists
Global Operation
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Poco
framework also allows to perform the operations without any UI elements selected. These operations are called
global
operations.
click
‘’‘’’
… code-block:: python
poco.click([0.5, 0.5]) # click the center of screen
poco.long_click([0.5, 0.5], duration=3)
swipe
‘’‘’’
… code-block:: python
# swipe from A to B
point_a = [0.1, 0.1]
center = [0.5, 0.5]
poco.swipe(point_a, center)
# swipe from A by given direction
direction = [0.1, 0]
poco.swipe(point_a, direction=direction)
snapshot
‘’‘’‘’‘’
Take a screenshot of the current screen in base64 encoded string. The image format depends on the sdk implementation.
Take a look at ScreenInterface.getScreen
_ to dive into sdk implementation details.
Note: snapshot
is not supported in some engine implementation of poco.
… code-block:: python
from base64 import b64decode
b64img, fmt = poco.snapshot(width=720)
open('screen.{}'.format(fmt), 'wb').write(b64decode(b64img))
This sections describes the Poco framework errors and exceptions.
PocoTargetTimeout
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… code-block:: python
from poco.exceptions import PocoTargetTimeout
try:
poco('guide_panel', type='ImageView').wait_for_appearance()
except PocoTargetTimeout:
# bugs here as the panel not shown
raise
PocoNoSuchNodeException
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… code-block:: python
from poco.exceptions import PocoNoSuchNodeException
img = poco('guide_panel', type='ImageView')
try:
if not img.exists():
img.click()
except PocoNoSuchNodeException:
# If attempt to operate inexistent nodes, an exception will be thrown
pass
Poco is an automation test framework. For unit testing, please refer to PocoUnit
_ section. PocoUnit provides a full
set of assertion methods and furthermore, it is also compatible with the unittest
in Python standard library.
Tutorial of PocoUnit
_.
This section describes some basic concepts of Poco. Basic terminology used in following section
Selector
class.Following images show the UI hierarchy represented in Poco
… image:: doc/img/hunter-inspector.png
… image:: doc/img/hunter-inspector-text-attribute.png
… image:: doc/img/hunter-inspector-hierarchy-relations.png
Definitions of coordinate system and metric space
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Normalized Coordinate System
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In normalized coordinate system, the origin (0, 0) lies on top left corner of the device display. The height and the
width of the screen are chosen as 1 unit of length, refer to image below for more detailed information.
In normalized coordinate system, the same UI elements on the devices with different resolution have always the same
position and size. This is especially very handy when writing cross-device test cases.
The space of normalized coordinate system is uniformly distributed, i.e. the coordinates of the screen center are
(0.5, 0.5) and the computing method of other scalars and vectors are all same in Euclidean space.
… image:: doc/img/hunter-poco-coordinate-system.png
Local Coordinate System (local positioning)
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The aim of introducing local coordinate system is to express the coordinates with reference to a certain UI elements.
The origin (0,0) of local coordinate system lies on the top left corner of UI bounding box, x-axis goes horizontally
rightward direction and y-axis goes vertically downwards. The height and the width of UI element are chosen as 1 unit of
length. Coordinates are expressed as signed distances from the origin. Other definitions are same as for normalized
coordinate system.
Local coordinate system is more flexible in order to locate the position within or outside of UI element, e.g
the coordinates at (0.5, 0.5) corresponds to the center of the UI element while coordinates larger than 1 or less than 0
correspond to the position out of the UI element.
|chat on slack|
Any pull requests are welcomed! We will have the code checked carefully. Please make sure the codes are compatible with
python 2/3 and have the same coding style.
… _poco-sdk: http://poco.readthedocs.io/en/latest/source/doc/integration.html
… _implementing poco-sdk: http://poco.readthedocs.io/en/latest/source/doc/implementation_guide.html
… _Integration Guide: http://poco.readthedocs.io/en/latest/source/doc/integration.html
… _Integration Guide for NetEase: http://poco.readthedocs.io/en/latest/source/doc/integration.html#netease-internal-engines
… _More examples: http://poco.readthedocs.io/en/latest/source/doc/poco-example/index.html
… _Hunter内嵌inspector: http://poco.readthedocs.io/en/latest/source/doc/hunter-inspector-guide.html
… _网易游戏项目测试脚本标准模板: http://poco.readthedocs.io/en/latest/source/doc/netease-internal-use-template.html
… _Tutorial of PocoUnit: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_unittest_framework.html
… _Poco drivers: http://poco.readthedocs.io/en/latest/source/doc/poco_drivers.html
… _AirtestIDE: http://airtest.netease.com/
… _Online docs: http://poco.readthedocs.io
… _API Reference: http://poco.readthedocs.io#api-reference
… _API Reference selecting UI: http://poco.readthedocs.io/en/latest/source/poco.pocofw.html#poco.pocofw.Poco.call
… _ScreenInterface.getScreen: http://poco.readthedocs.io/en/latest/source/poco.sdk.interfaces.screen.html#poco.sdk.interfaces.screen.ScreenInterface.getScreen
… _PocoUnit: https://github.com/AirtestProject/PocoUnit
… _PocoHierarchyViewer: http://poco.readthedocs.io/en/latest/source/doc/about-standalone-inspector.html
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