Mimicking Apple's 3D touch on hardware that doesn't have it.
Disclaimer: PS don’t break your screen pls 😃
A yolo implementation of a 3D gesture recognizer using UITouch’s -majorRadius property for comparing the differences in touch radii.
Definitely not prime for shipping I wrote it just for demo purposes, but it’s fun to mess with. Use it to get a feel for how 3D touch will be! 😄
Was built for my presentation at NSSpain 2015, so be sure to check out my talk when it’s posted! 😄
Also, it’s not super amazingly accurate, but it gets the job done. Helps sometimes to change the angle of your thumb or finger when pressing harder.
Depth values scale from 1 -> infinity, the scale isn’t really unbound.
Example includes a bouncing circle with pseudo “taptic feedback” based on how hard you press the screen.
Xcode pretty much.
Pretty much the BSD license, just don’t repackage it and call it your own please!
Also if you do make some changes, feel free to make a pull request and help make things more awesome!
Feel free to follow me on twitter: @b3ll!