A Synchronization Primitive for Swift Concurrency
A Synchronization Primitive for Swift Concurrency
Requirements: iOS 13.0+ / macOS 10.15+ / tvOS 13.0+ / watchOS 6.0+ • Swift 5.10+ / Xcode 15.3+
This package provides AsyncSemaphore
, a traditional counting semaphore.
Unlike DispatchSemaphore
, it does not block any thread. Instead, Swift concurrency tasks are suspended “awaiting” for the semaphore.
You can use a semaphore to suspend a task and resume it later:
let semaphore = AsyncSemaphore(value: 0)
Task {
// Suspends the task until a signal occurs.
await semaphore.wait()
await doSomething()
}
// Resumes the suspended task.
semaphore.signal()
An actor can use a semaphore so that its methods can’t run concurrently, avoiding the “actor reentrancy problem”:
actor MyActor {
private let semaphore = AsyncSemaphore(value: 1)
func serializedMethod() async {
// Makes sure no two tasks can execute
// serializedMethod() concurrently.
await semaphore.wait()
defer { semaphore.signal() }
await doSomething()
await doSomethingElse()
}
}
A semaphore can generally limit the number of concurrent accesses to a resource:
class Downloader {
private let semaphore: AsyncSemaphore
/// Creates a Downloader that can run at most
/// `maxDownloadCount` concurrent downloads.
init(maxDownloadCount: Int) {
semaphore = AsyncSemaphore(value: maxDownloadCount)
}
func download(...) async throws -> Data {
try await semaphore.waitUnlessCancelled()
defer { semaphore.signal() }
return try await ...
}
}
You can see in the latest example that the wait()
method has a waitUnlessCancelled
variant that throws CancellationError
if the task is cancelled before a signal occurs.
For a nice introduction to semaphores, see The Beauty of Semaphores in Swift 🚦. The article discusses DispatchSemaphore
, but it can easily be ported to Swift concurrency: get inspiration from the above examples.