Game development framework based on Gosu and OpenGL
.: SpriteJam Framework (0.0.10) :.
The framework is a collection of tools and little libraries to help with games development using the Gosu lib in Ruby.
Current Features:
Input Manager
TileMap Engine
Features in Development:
TODO:
===========================
.: TileMap Engine (0.0.9) :.
See the ‘Example’ directory for examples of how to use the map engine.
The map file format is a plain text document containing a couple of tags related to the map.
|[info] | -> Info about the map
|32 | -> Tile Size
|tile_set.png | -> TileSet Image
|_____________|
|[tiles] | -> Tile codes
|#,Grass,0 | -> Ascii Symbol, Label, Solid?
|_____________|
|[map] | -> The map in ascii form
|########## | -> The ascii map layout
|##000000## |
|##000000## |
|########## |
|_____________|
Developed By: Richard Patching
More Info: http://www.jamjargames.com