π Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) π€―
Last Update: 04/July/2021.
Custom SpriteKit
node that allows to simulate 2D water with respect to physics π The app demonstrates Flocking
behaviour using GameplayKit
, key-frame animation
and custom fragment shader chaining
(GLSL
) π€―. Feel free to play around and hopefully get some inspiration!
magic
numbers such as zPosition
of nodes and several pieces can be better organized.Please wait while the .gif
file is loadingβ¦
The project is availabe under MIT licence.