4X Space Strategy game Star Ruler 2's open source distribution.
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds,
or even thousands of systems in a galaxy of your choosing, expand across its
planets, exploit the resources you find, and ultimately exterminate any who
stand in your way. The fate of your empire depends on your ability to master
the economy, field a military, influence galactic politics, and learn what you
can about the universe.
This repository contains the full source code needed to build Star Ruler 2, and
all secondary scripts, data files and assets required to run it.
Blind Mind Studios has been inactive for a few years now, so we decided to
open-source the game as a whole and allow anyone interested in how its engine works
to tinker with it.
The Star Ruler 2.exe contained in the main folder is just a launcher. To run
the game you will need to build the binary for your platform from source.
You will need Visual Studio 2017 to build Star Ruler 2 on windows. Simply open the
visual studio solution in source/msvc/Star Ruler 2/, and build the “Star Ruler 2” project
in either Debug or Non-Steam Release configuration.
Please note that while the built exe ends up in the bin/win64/ directory, it expects to be
started with its working directory set to the main directory (where the
launcher exe is). So when debugging from visual studio, make sure the ‘Working
Directory’ configuration property is set to …/…/…
The equivalent launcher on linux is StarRuler2.sh. To build the binary files on linux,
make sure your working directory is set to the main directory (the one with StarRuler2.sh in it),
then run make -f source/linux/Makefile compile
to compile the binary.
Afterward, run the StarRuler2.sh
shell script to start the game.
Several dependencies are required to build on linux, including libpng, zlib,
GLEW, GLU, freetype2, libvorbisfile, libvorbis, libogg, libopenal, libbz2,
libXRandR, and libcurl.
Yes. The base open source version is multiplayer-compatible with the commercial versions. If you make multiplayer-incompatible
changes to the open source version, please remember to change the MP_VERSION identifier in scripts/definitions/version.as,
so things do not break from people with incompatible versions trying to join each other.
Yes. The code has been modified to bypass all DLC checks and unlock it by default. The Wake of the Heralds content
is always available in the open-source version.
Most Star Ruler 2 community activity is centered around the Steam Forums
(it is possible to post without owning the game on steam), and the Discord Server for Rising Stars,
one of the largest SR2 mod projects.
Star Ruler 2 source code is licensed as MIT, art assets are licensed as CC-BY-NC 2.0.
Some third party code is contained in this repository as dependencies. Licenses for those projects are contained in the appropriate source folders.
See the COPYING file for more information.