Swift 2d game engine, using SDL for rendering and chipmunk for physics
A toy 2d Swift engine based on SDL and chipmunk2d
written in Swift and developed on linux.
A video of it in action is here
though still very much a work in progress and does nothing interesting yet.
[ ] Finish chipmunk2d integration, sprites classes that
unify the physics world and the rendered world.
[ ] TMX loader (possibly based off libtmx)
[ ] Controller support
[ ] Network support
[ ] Drop the one or two files dependent on Foundation
[ ] Redsign the content pipeline stuff so its easily extendable