TrinityCore

TrinityCore Open Source MMO Framework (master = 9.2.0.42698, 3.3.5 = 3.3.5a.12340)

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5335
C++

logo TrinityCore (master)

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Build Status

master 3.3.5 cata_classic
master Build Status 3.3.5 Build Status cata_classic Build Status
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master GCC Build status 3.3.5 GCC Build status cata_classic GCC Build status
master macOS arm64 Build status cata_classic macOS arm64 Build status
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Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is
based on the code of that project with extensive changes over time to optimize,
improve and cleanup the codebase at the same time as improving the in-game
mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code, please visit our site linked below or
make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project
website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for
Windows, Linux and macOS.

Install

Detailed installation guides are available in the wiki for
Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to
prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure
your report contains the required information. Incorrect or poorly formed
reports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to
properly submit a pull request, read the how-to: maintain a remote fork.
For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

Copyright

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

Links