TrinityCore Open Source MMO Framework (master = 9.2.0.42698, 3.3.5 = 3.3.5a.12340)
master | 3.3.5 | cata_classic |
---|---|---|
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is
based on the code of that project with extensive changes over time to optimize,
improve and cleanup the codebase at the same time as improving the in-game
mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code, please visit our site linked below or
make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project
website at TrinityCore.org.
Software requirements are available in the wiki for
Windows, Linux and macOS.
Detailed installation guides are available in the wiki for
Windows, Linux and macOS.
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to
prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure
your report contains the required information. Incorrect or poorly formed
reports are wasteful and are subject to deletion.
C++ fixes are submitted as pull requests via Github. For more information on how to
properly submit a pull request, read the how-to: maintain a remote fork.
For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
License: GPL 2.0
Read file COPYING.
Read file AUTHORS.