An API for manipulating Xcode project files.
An API for manipulating Xcode project files.
XCProject* project = [[XCProject alloc] initWithFilePath:@"MyProject.xcodeproj"];
XCGroup* group = [project groupWithPathFromRoot:@"Main"];
XCClassDefinition* classDefinition = [[XCClassDefinition alloc] initWithName:@"MyNewClass"];
[classDefinition setHeader:@"<some-header-text>"];
[classDefinition setSource:@"<some-impl-text>"];
[group addClass:classDefinition];
[project save];
It will be added to project as well.
XCTarget* target = [project targetWithName:@"SomeTarget"];
XCTarget* duplicated = [target duplicateWithTargetName:@"DuplicatedTarget" productName:@"NewProduct"];
XCSourceFile* sourceFile = [project fileWithName:@"MyNewClass.m"];
XCTarget* examples = [project targetWithName:@"Examples"];
[examples addMember:sourceFile];
[project save];
This time, we’ll use a convenience method on XCGroup to specify the targets at the same time:
XCXibDefinition* xibDefinition = [[XCXibDefinition alloc] initWithName:@"MyXibFile" content:@"<xibXml>"];
[group addXib:xibDefinition toTargets:[project targets]];
[project save];
XCFrameworkDefinition* frameworkDefinition =
[[XCFrameworkDefinition alloc] initWithFilePath:@"<framework path>" copyToDestination:NO];
[group addFramework:frameworkDefinition toTargets:[project targets]];
[project save];
Setting copyToDestination to YES, will cause the framework to be first copied to the group’s directory within the
project, and subsequently linked from there.
XCSourceFileDefinition* sourceFileDefinition = [[XCSourceFileDefinition alloc]
initWithName:@"MyImageFile.png" data:[NSData dataWithContentsOfFile:<your image file name>]
type:ImageResourcePNG];
[group addSourceFile:sourceFileDefinition];
[project save];
XCSourceFileDefinition* sourceFileDefinition = [XCSourceFileDefinition sourceDefinitionWithAssetCatalogName:<path to asset catalog>];
[group addSourceFile:sourceFileDefinition];
[project save];
XCSourceFileDefinition* header = [[XCSourceFileDefinition alloc]
initWithName:@"SomeHeader.h" text:<your header text> type:SourceCodeHeader];
[group addSourceFile:header];
[project save];
subProjectDefinition = [XCSubProjectDefinition withName:@"mySubproject" projPath=@"/Path/To/Subproject" type:XcodeProject];
[group addSubProject:subProjectDefinition toTargets:[project targets]];
[group removeSubProject:subProjectDefinition]; //TODO: project should be able to remove itself from parent.
We can add/update linker flags, header search paths, C-flags, etc to a target. Here we’ll add header search paths:
XCTarget* target = [_project targetWithName:_projectName];
for (NSString* configName in [target configurations])
{
XCBuildConfiguration* configuration = [target configurationWithName:configName];
NSMutableArray* headerPaths = [[NSMutableArray alloc] init];
[headerPaths addObject:@"$(inherited)"];
[headerPaths addObject:@"$(SRCROOT)/include"];
[configuration addOrReplaceSetting:headerPaths forKey:@"HEADER_SEARCH_PATHS"];
}
. . . these settings are added by key, as they would appear in a make file. (Xcode provides more human friendly descriptions). To find the key for a given build setting, consult the compiler docs. Common settings are:
###Adding a Library
XCSourceFile * libSourceFile = [project fileWithName:@"libAmazing.a"];
XCTarget* target = [project targetWithName:self.mProject.projectName];
[target addMember:libSourceFile];
for (NSString* configName in [target configurations]) {
XCProjectBuildConfig* configuration = [target configurationWithName:configName];
NSMutableArray* headerPaths = [[NSMutableArray alloc] init];
[headerPaths addObject:@"$(inherited)"];
[headerPaths addObject:@"$(PROJECT_DIR)/Amazing"];
[configuration addOrReplaceSetting:headerPaths forKey:@"LIBRARY_SEARCH_PATHS"];
}
//Creates the reference in the project and writes the contents to disk. If a file already exists at the
//specified location, its contents will be updated.
[definition setFileOperationStyle:FileOperationStyleOverwrite];
//Creates the reference in the project. If a file already exists at the specified location, the contents will
//not be updated.
[definition setFileOperationStyle:FileOperationStyleAcceptExisting];
//Creates the reference in the project, but does not write to disk. The filesystem is expected to be updated
//through some other means.
[definition setFileOperationStyle:FileOperationStyleReferenceOnly];
Open the project in XCode and choose Product/Build. Alternatively install with CocoaPods.
. . . are very welcome.
If you’re using the API shoot me an email and tell me what you’re doing with it.
Thanks!
Apache License, Version 2.0, January 2004, http://www.apache.org/licenses/